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Najal, the Storm Runner

Najal, the Storm Runner

Legendary Creature — Efreet Wizard5/4$0.22

You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Legal in Commander

Is

Does

Rewards

Combos 12

  • Najal, the Storm Runner + Worldfire + End the Festivities

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Steps

    Cast End the Festivities by paying {R}. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve End the Festivities, dealing 1 damage to each opponent. Each opponent loses the game due to having zero life.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Worldfire + Dragon's Approach

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Steps

    Cast Dragon's Approach by paying {2}{R}. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve Dragon's Approach, dealing 3 damage to each opponent. Each opponent loses the game due to having less than zero life.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Wheel of Misfortune + Mindslaver

    • Near-infinite damage to one opponent

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. Move to the opponent's turn. Cast Wheel of Misfortune by paying {2}{R}, selecting an arbitrarily large number for the opponent you control, and dealing that much damage to the opponent if the oponent chose the largest number. If the opponent didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Approach of the Second Sun + Memory Lapse

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Use Channel's ability by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Approach of the Second Sun + Hinder

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Hinder by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Approach of the Second Sun + Lapse of Certainty

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Najal, the Storm Runner + Approach of the Second Sun + Endless Detour

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserNajal, the Storm Runner is a Wizard, which Kaza, Roil Chaser can use.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Najal, the Storm Runner can use because it has an attack trigger.
  3. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Najal, the Storm Runner can use because it has an attack trigger.
  4. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Najal, the Storm Runner can use because it has an attack trigger.
  5. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.
  6. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.
  7. Magnus the RedMagnus the Red reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.
  9. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.
  10. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Najal, the Storm Runner can use because it rewards an Instant or sorcery.

View Najal, the Storm Runner on Scryfall