
Myojin of Roaring Blades
Legendary Creature — Spirit7/4$0.37
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
Legal in Commander
Is
Does
Combos 18
Myojin of Roaring Blades + Myojin of Grim Betrayal + Park Heights Maverick
- Infinite damage
- Infinite proliferate
Commander Spellbook ↗How it works
Before you start
Myojin of Roaring Blades has at least two indestructible counters on it. Myojin of Grim Betrayal has at least one indestructible counter on it.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it, dealing 7 damage to Park Heights Maverick and any two other targets. Park Heights Maverick dies as a state-based action due to having less than 0 toughness, triggering its ability, putting an indestructible counter on Myojin of Roaring Blades and Myojin of Grim Betrayal. Activate Myojin of Grim Betrayal by removing an indestructible counter from it, putting Park Heights Maverick from your graveyard onto the battlefield. Repeat.
Myojin of Roaring Blades + Sway of the Stars + High Fae Trickster
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Valley Floodcaller
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Leyline of Anticipation
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Borne Upon a Wind
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells as though they have flash this turn. Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Wizards of Thay
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {7}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Emergence Zone
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells as though they have flash this turn. Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Tidal Barracuda
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Vedalken Orrery
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Myojin of Roaring Blades + Sway of the Stars + Najal, the Storm Runner
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Commander Spellbook ↗How it works
Before you start
You have three or less opponents.
Steps
Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kykar, Wind's FuryMyojin of Roaring Blades is a Spirit, which Kykar, Wind's Fury can use.
- Hofri GhostforgeMyojin of Roaring Blades is a Spirit, which Hofri Ghostforge can use.
- Quintorius, LoremasterMyojin of Roaring Blades is a Spirit, which Quintorius, Loremaster can use.
- Quintorius, History ChaserMyojin of Roaring Blades is a Spirit, which Quintorius, History Chaser can use.
- Quintorius, Field HistorianMyojin of Roaring Blades is a Spirit, which Quintorius, Field Historian can use.
- Skyfire KirinMyojin of Roaring Blades is a Spirit, which Skyfire Kirin can use.
- Ashaya's Enduring BondMyojin of Roaring Blades is a Legendary permanent, which Ashaya's Enduring Bond must have.
- Jhoira, Weatherlight CaptainMyojin of Roaring Blades is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
- Esika, God of the Tree // The Prismatic BridgeMyojin of Roaring Blades is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Glóin, Dwarf EmissaryMyojin of Roaring Blades is a Legendary permanent, which Glóin, Dwarf Emissary can use.