
Emergence Zone
Land$4.11
: Add . , , Sacrifice this land: You may cast spells this turn as though they had flash.
colorlessLegal in Commander
Combos 15
Emergence Zone + Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle
- Infinite creature tokens
- Infinite copies of abilities you control on the stack
- Infinite copies of a specific creature
Commander Spellbook ↗How it works
Before you start
You have another Eldrazi creature card in hand.
Steps
Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells as though they have flash this turn. Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek. Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}. Drowner of Truth and Ulalek trigger. Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens. Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}. Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Repeat from step 6.
Emergence Zone + Ashling, Flame Dancer + Worldfire
- Each opponent loses the game
- Exile all permanents
- Near-infinite lifeloss for all players
Commander Spellbook ↗How it works
Before you start
You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.
Steps
Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.
Emergence Zone + Apocalypse + Barren Glory
- Win the game
Commander Spellbook ↗How it works
Steps
During the end step before your turn, activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash. Cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Emergence Zone + Rootha, Mercurial Artist + Turnabout
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
All other lands you control can tap to produce at least {4}{U}{R}.
Steps
Activate all mana-producing lands you control except Emergence Zone by tapping them, adding at least {4}{U}{R}. Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash. Cast Turnabout by paying {2}{U}{U}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Turnabout. Resolve the copy of Turnabout, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {4}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.
Emergence Zone + Rootha, Mercurial Artist + Brass's Bounty
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control at least six lands.
Steps
Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells as though they have flash this turn. Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 3.
Emergence Zone + Mindslaver + Game of Chaos
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.
Emergence Zone + Mindslaver + Lethal Vapors
- Target opponent skips all their future turns
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.
Emergence Zone + Rootha, Mercurial Artist + Dramatic Reversal
- Infinite mana nonland permanents you control can produce
Commander Spellbook ↗How it works
Before you start
Nonland permanents you control can tap to produce at least {4}{U}{R}.
Steps
Activate all mana-producing nonland permanents you control by tapping them, adding at least {4}{U}{R}. Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash. Cast Dramatic Reversal by paying {1}{U}. Holding priority, activate Rootha by paying {2} and returning it to your hand, copying Dramatic Reversal. Resolve the Dramatic Reversal copy, untapping all nonland permanents you control. Activate all mana-producing nonland permanents you control by tapping them, adding at least {4}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.
Emergence Zone + Worldfire + Cauldron Familiar
- Each opponent loses the game
- Exile all permanents
- Near-infinite lifeloss
Commander Spellbook ↗How it works
Steps
Activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash. Cast Cauldron Familiar by paying {B}. When Cauldron Familiar enters the battlefield, it triggers. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve the Voldran Epicure trigger from step 2, causing each opponent to lose 1 life and you to gain 1 life. Each opponent loses the game due to having 0 or less life.
Emergence Zone + Aether Storm + Mindslaver
- Near-infinite lifeloss for target opponent
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4} and tapping it, causing you to gain control of target opponent during their next turn. During the opponent's turn, activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast Aether Storm by paying {3}{U}. As the opponent, activate Aether Storm by paying 4 life. Repeat step 4 until the opponent has 3 or less life remaining.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.