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Game of Chaos

Game of Chaos

Sorcery$12.86

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Legal in Commander

Is

Does

Combos 5

  • Game of Chaos + Mindslaver + Emergence Zone

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 29 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, activate Emergence Zone's second ability by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash. Cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Game of Chaos + Mindslaver + Vedalken Orrery

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Game of Chaos + Mindslaver + Leyline of Anticipation

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Game of Chaos + Mindslaver + Tidal Barracuda

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Game of Chaos + Mindslaver + Hypersonic Dragon

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Valgavoth, Harrower of SoulsGame of Chaos drains opponents' life, which Valgavoth, Harrower of Souls can use.
  2. Rakdos, Lord of RiotsGame of Chaos drains opponents' life, which Rakdos, Lord of Riots can use.
  3. Kefka, Court Mage // Kefka, Ruler of RuinGame of Chaos drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use.
  4. Davros, Dalek CreatorGame of Chaos drains opponents' life, which Davros, Dalek Creator can use.
  5. Firesong and SunspeakerGame of Chaos gains you life, which Firesong and Sunspeaker can use.
  6. Ragost, Deft GastronautGame of Chaos gains you life, which Ragost, Deft Gastronaut can use.
  7. Bre of Clan StoutarmGame of Chaos gains you life, which Bre of Clan Stoutarm can use.
  8. Licia, Sanguine TribuneGame of Chaos gains you life, which Licia, Sanguine Tribune can use.
  9. The ArchimandriteGame of Chaos gains you life, which The Archimandrite can use.
  10. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Game of Chaos is an Instant or sorcery.

View Game of Chaos on Scryfall