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Hypersonic Dragon

Hypersonic Dragon

Creature — Dragon4/4$0.28

Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

Legal in Commander

Is

Rewards

Combos 15

  • Hypersonic Dragon + Worldfire + End the Festivities

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Cast End the Festivities by paying {R}. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve End the Festivities, dealing 1 damage to each opponent. Each opponent loses the game due to having zero life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Worldfire + Dragon's Approach

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Cast Dragon's Approach by paying {2}{R}. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve Dragon's Approach, dealing 3 damage to each opponent. Each opponent loses the game due to having less than zero life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Mindslaver + Game of Chaos

    • Near-infinite lifeloss for target opponent
    • Target opponent loses the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Wheel of Misfortune + Mindslaver

    • Near-infinite damage to one opponent

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping it, and sacrificing it, gaining control of them during their next turn. Move to their turn. Cast Wheel of Misfortune for {2}{R}, selecting an arbitrarily large number for the opponent you control, and dealing that much damage to the opponent if the oponent chose the largest number. If the opponent didn't choose the largest number, Wheel of Misfortune deals that much damage to each opponent who chose the largest number.

    Commander Spellbook ↗
  • Hypersonic Dragon + Approach of the Second Sun + Memory Lapse

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Hypersonic Dragon + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Worldfire + Cauldron Familiar

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Cauldron Familiar by paying {B}. When Cauldron Familiar enters the battlefield, it triggers. Holding priority, cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. Resolve the Voldran Epicure trigger from step 2, causing each opponent to lose 1 life and you to gain 1 life. Each opponent loses the game due to having 0 or less life.

    Commander Spellbook ↗
  • Hypersonic Dragon + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Use Channel's ability by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Hypersonic Dragon + Storm Herd + Court of Embereth

    • Near-infinite creature tokens
    • Near-infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You are the monarch.

    Steps

    At the beginning of your upkeep, Court of Embereth triggers. Holding priority, cast Storm Herd by paying {8}{W}{W}, creating a number of 1/1 Pegasus creature tokens equal to your life total. Resolve the Court of Embereth trigger, creating a 3/1 Knight creature token, then dealing damage to each opponent equal to the number of creatures you control. Each opponent whose life total is less than or equal to the number of creatures you control loses the game due to having 0 or less life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  2. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  3. Magnus the RedMagnus the Red reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  4. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  5. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  6. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  7. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  8. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  9. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Hypersonic Dragon can use because it rewards an Instant or sorcery.
  10. Miirym, Sentinel WyrmHypersonic Dragon is a Dragon, which Miirym, Sentinel Wyrm can use.

View Hypersonic Dragon on Scryfall