
Memory Lapse
Instant$0.34
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Legal in Commander
Is
Does
Combos 16
Memory Lapse + Melek, Izzet Paragon + Storm-Kiln Artist
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Steps
Cast any spell, or wait for an opponent to cast one. Holding priority, cast Memory Lapse by paying {1}{U}, targeting that spell. Melek and Storm-Kiln Artist trigger. Resolve the Storm-Kiln Artist trigger, creating a Treasure token. Resolve the Melek trigger, copying Memory Lapse, targeting the original Memory Lapse. Storm-Kiln Artist triggers, creating a Treasure token. Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. Activate the Treasures by tapping and sacrificing them, adding {1}{U}. Repeat from step 2.
Memory Lapse + Approach of the Second Sun + Leyline of Anticipation
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + High Fae Trickster
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + Tidal Barracuda
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + Vedalken Orrery
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + Wizards of Thay
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Approach of the Second Sun + Gandalf, Friend of the Shire
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Memory Lapse + Thrumming Stone + Swarm Intelligence
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Steps
Cast any other spell, or wait for an opponent to cast one. Cast Memory Lapse by paying {1}{U}, targeting that spell. Swarm Intelligence and Thrumming Stone trigger. Resolve the Swarm Intelligence trigger, creating a copy of Memory Lapse, targeting the original Memory Lapse. Resolve the copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. Repeat from step 3.
Memory Lapse + Thrumming Stone + Thousand-Year Storm
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You have cast at least one instant and/or sorcery this turn.
Steps
Cast any other spell, or wait for an opponent to cast one. Cast Memory Lapse by paying {1}{U}, targeting that spell. Thousand-Year Storm and Thrumming Stone trigger. Resolve the Thousand-Year Storm trigger, creating at least one copy of Memory Lapse, with each copy targeting the original Memory Lapse. Resolve the first copy of Memory Lapse, countering the original Memory Lapse and putting it on top of your library. All remaining Memory Lapse copies fizzle due to no longer having a legal target. Resolve the Thrumming Stone trigger from step 3, revealing the top four cards of your library and casting Memory Lapse without paying its mana cost. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteMemory Lapse is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Memory Lapse is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Memory Lapse is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Memory Lapse is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Memory Lapse is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Memory Lapse is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Memory Lapse is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantMemory Lapse is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationMemory Lapse is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureMemory Lapse is an Instant or sorcery, which Storm, Force of Nature can use.