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Wizards of Thay

Wizards of Thay

Creature — Human Wizard3/3$1.27

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Instant and sorcery spells you cast cost less to cast. You may cast sorcery spells as though they had flash.

Legal in Commander

Is

Does

Rewards

Combos 11

  • Wizards of Thay + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 30 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {5}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Wizards of Thay + Approach of the Second Sun + Memory Lapse

    • Win the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Wizards of Thay + Approach of the Second Sun + Endless Detour

    • Win the game

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Wizards of Thay + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {7}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Wizards of Thay + Berta, Wise Extrapolator + Clockspinning

    • Infinite +1/+1 counters on a creature

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have three or more opponents.

    Steps

    Declare Wizards of Thay as an attacker, triggering its myriad ability, creating at least two token copies of it. Cast Clockspinning with buyback by paying {U} due to each Wizards of Thay, putting a +1/+1 counter on Berta and returning Clockspinning to your hand. Berta triggers, adding {U}. Repeat from step 2

    Commander Spellbook ↗
  • Wizards of Thay + Approach of the Second Sun + Lapse of Certainty

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Wizards of Thay + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Use Channel's ability by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Wizards of Thay + Approach of the Second Sun + Hinder

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Hinder by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Wizards of Thay + Approach of the Second Sun + Swat Away

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Wizards of Thay + Blazing Firesinger // Seething Song + Emiel the Blessed

    • Infinite red mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast a copy of Seething Song from exile by paying no more than {1}{R}, adding {R}{R}{R}{R}{R}. Activate Emiel the Blessed by paying {3}, blinking Blazing Firesinger, which enters prepared. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserWizards of Thay is a Wizard, which Kaza, Roil Chaser can use.
  2. Mister FantasticWizards of Thay reduces your spell costs, which Mister Fantastic can use because it rewards an Instant or sorcery.
  3. Lyse HextWizards of Thay reduces your spell costs, which Lyse Hext can use because it rewards an Instant or sorcery.
  4. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Wizards of Thay can use because it rewards an Instant or sorcery.
  5. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Wizards of Thay can use because it rewards an Instant or sorcery.
  6. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Wizards of Thay can use because it rewards an Instant or sorcery.
  7. Geist of Saint ThaliaWizards of Thay reduces your spell costs, which Geist of Saint Thalia can use because it rewards an Instant or sorcery.
  8. Urza, Lord ProtectorWizards of Thay reduces your spell costs, which Urza, Lord Protector can use because it rewards an Instant or sorcery.
  9. Gran-GranGran-Gran reduces your spell costs, which Wizards of Thay can use because it rewards an Instant or sorcery.
  10. Mizzix of the IzmagnusWizards of Thay reduces your spell costs, which Mizzix of the Izmagnus can use because it rewards an Instant or sorcery.

View Wizards of Thay on Scryfall