
Lapse of Certainty
Instant$1.18
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Legal in Commander
Is
Does
Combos 15
Lapse of Certainty + Approach of the Second Sun + Vedalken Orrery
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Leyline of Anticipation
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Tidal Barracuda
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + High Fae Trickster
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Wizards of Thay
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Gandalf, Friend of the Shire
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Hypersonic Dragon
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Najal, the Storm Runner
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Lapse of Certainty + Approach of the Second Sun + Kianne, Corrupted Memory
- Win the game
Commander Spellbook ↗How it works
Before you start
Kianne's power is even.
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Silverquill, the DisputantLapse of Certainty is an Instant or sorcery, which Silverquill, the Disputant can use.
- Aziza, Mage Tower CaptainLapse of Certainty is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
- Feather, Radiant ArbiterLapse of Certainty is an Instant or sorcery, which Feather, Radiant Arbiter can use.
- Sevinne, the ChronoclasmLapse of Certainty is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
- Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Lapse of Certainty is an Instant or sorcery.