
Tidal Barracuda
Creature — Fish3/4$6.45
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
Legal in Commander
Is
Does
Combos 22
Tidal Barracuda + Approach of the Second Sun + Memory Lapse
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Tidal Barracuda + Approach of the Second Sun + Endless Detour
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Tidal Barracuda + Apocalypse + Barren Glory
- Win the game
Commander Spellbook ↗How it works
Steps
During the end step before your turn, cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.
Tidal Barracuda + Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle
- Infinite creature tokens
- Infinite copies of abilities you control on the stack
- Infinite copies of a specific creature
Commander Spellbook ↗How it works
Before you start
You have another Eldrazi creature card in hand.
Steps
Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek. Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}. Drowner of Truth and Ulalek trigger. Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens. Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}. Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Repeat from step 5.
Tidal Barracuda + Rootha, Mercurial Artist + Brass's Bounty
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control at least six lands.
Steps
Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 2.
Tidal Barracuda + Rootha, Mercurial Artist + Turnabout
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Lands you control can tap to produce at least {4}{U}{R}.
Steps
Activate all mana-producing lands you control by tapping them, adding at least {4}{U}{R}. Cast Turnabout by paying {2}{U}{U}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Turnabout. Resolve the copy of Turnabout, untapping all lands you control. Activate all mana-producing lands you control by tapping them, adding at least {4}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 3.
Tidal Barracuda + Ashling, Flame Dancer + Worldfire
- Each opponent loses the game
- Exile all permanents
- Near-infinite lifeloss for all players
Commander Spellbook ↗How it works
Before you start
You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.
Steps
Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.
Tidal Barracuda + Approach of the Second Sun + Lapse of Certainty
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Tidal Barracuda + Mindslaver + Lethal Vapors
- Target opponent skips all their future turns
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.
Tidal Barracuda + Mindslaver + Game of Chaos
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. During the opponent's turn, cast Game of Chaos by paying {R}{R}{R}. Resolve Game of Chaos, choosing to continue flipping a coin until the opponent loses the flip and the amount of life wagered is greater than or equal to the opponent's life total. The opponent loses the game due to having 0 or less life.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.