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Endless Detour

Endless Detour

Instant$0.16

The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Legal in Commander

Is

Does

Combos 13

  • Endless Detour + Approach of the Second Sun

    • Win the game

    Mana needed: 543 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    Cast Approach of the Second Sun by paying {6}{W}. Holding priority, cast Endless Detour by paying {G}{W}{U}, putting Approach of the Second Sun on top of your library. Draw Approach of the Second Sun from your library. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Leyline of Anticipation

    • Win the game

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + High Fae Trickster

    • Win the game

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    • Win the game

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Tidal Barracuda

    • Win the game

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Kianne, Corrupted Memory

    • Win the game

    Mana needed: 31 decks on Commander Spellbook

    How it works

    Before you start

    Kianne's power is even.

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Vedalken Orrery

    • Win the game

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Wizards of Thay

    • Win the game

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to draw a card.

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Whirlwing Stormbrood // Dynamic Soar

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Endless Detour + Approach of the Second Sun + Hypersonic Dragon

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Endless Detour on Scryfall