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Whirlwing Stormbrood // Dynamic Soar

Whirlwing Stormbrood // Dynamic Soar

Creature — Dragon // Sorcery — Omen4/3$0.20

Flash Flying You may cast sorcery spells and Dragon spells as though they had flash.

Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)

Legal in Commander

Is

Does

Rewards

Combos 9

  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Endless Detour

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Use Channel's ability by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Hinder

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Hinder by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Lapse of Certainty

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Sudden Setback

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Swat Away

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Approach of the Second Sun + Memory Lapse

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Whirlwing Stormbrood // Dynamic Soar. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Whirlwing Stormbrood // Dynamic Soar + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tanazir QuandrixWhirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  2. Zimone, Paradox SculptorWhirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  3. Vorel of the Hull CladeWhirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  4. The ThingWhirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures and The Thing doubles counters.
  5. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Whirlwing Stormbrood // Dynamic Soar can use because it rewards an Instant or sorcery.
  6. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Whirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures.
  7. Ezuri, Stalker of SpheresEzuri, Stalker of Spheres proliferates and Whirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures.
  8. Tidus, Yuna's GuardianTidus, Yuna's Guardian proliferates and Whirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures.
  9. Xavier Sal, Infested CaptainXavier Sal, Infested Captain proliferates and Whirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures.
  10. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates and Whirlwing Stormbrood // Dynamic Soar puts +1/+1 counters on your creatures.

View Whirlwing Stormbrood // Dynamic Soar on Scryfall