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Sudden Setback

Sudden Setback

Instant$0.12

The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.

Legal in Commander

Is

Does

Combos 12

  • Sudden Setback + Approach of the Second Sun + Leyline of Anticipation

    • Win the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Tidal Barracuda

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Vedalken Orrery

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + High Fae Trickster

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Hypersonic Dragon

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Wizards of Thay

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Najal, the Storm Runner

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Gandalf, Friend of the Shire

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Sudden Setback + Approach of the Second Sun + Kianne, Corrupted Memory

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Kianne's power is even.

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne. In response, cast Sudden Setback by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteSudden Setback is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Sudden Setback is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Sudden Setback is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Sudden Setback is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Sudden Setback is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Sudden Setback is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Sudden Setback is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantSudden Setback is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationSudden Setback is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureSudden Setback is an Instant or sorcery, which Storm, Force of Nature can use.

View Sudden Setback on Scryfall