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High Fae Trickster

High Fae Trickster

Creature — Faerie Wizard4/2$3.90

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Legal in Commander

Is

Combos 15

  • High Fae Trickster + Approach of the Second Sun + Memory Lapse

    • Win the game

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Memory Lapse by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • High Fae Trickster + Ulalek, Fused Atrocity + Drowner of Truth // Drowned Jungle

    • Infinite creature tokens
    • Infinite copies of abilities you control on the stack
    • Infinite copies of a specific creature

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Before you start

    You have another Eldrazi creature card in hand.

    Steps

    Cast any other Eldrazi except Drowner of Truth by paying its mana cost, triggering Ulalek. Holding priority, cast Drowner of Truth by paying {4}{C}{G/U}{G/U}. Drowner of Truth and Ulalek trigger. Resolve the Ulalek trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Resolve the copy of Drowner of Truth's trigger, creating two 0/1 Eldrazi Spawn creature tokens. Activate the Eldrazi Spawns by sacrificing them, adding {C}{C}. Resolve the copy of Ulalek's trigger, causing you to pay {C}{C} to copy all spells you control and then copy all activated and triggered abilities you control, ensuring to put Drowner of Truth's trigger on top of Ulalek's trigger. Repeat from step 5.

    Commander Spellbook ↗
  • High Fae Trickster + Approach of the Second Sun + Endless Detour

    • Win the game

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Endless Detour by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • High Fae Trickster + Rootha, Mercurial Artist + Brass's Bounty

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six lands.

    Steps

    Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 2.

    Commander Spellbook ↗
  • High Fae Trickster + Ashling, Flame Dancer + Worldfire

    • Each opponent loses the game
    • Exile all permanents
    • Near-infinite lifeloss for all players

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You have not triggered Ashling's ability this turn. You have another instant or sorcery spell in hand. Your deck size is at least 2.

    Steps

    Cast an instant or sorcery spell by paying its mana cost, triggering Ashling. Holding priority, cast Worldfire by paying {6}{R}{R}{R}. Ashling triggers, causing you to rummage. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent. Each opponent loses the game as a state-based action due to having less than 0 life.

    Commander Spellbook ↗
  • High Fae Trickster + Mindslaver + Lethal Vapors

    • Target opponent skips all their future turns

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.

    Commander Spellbook ↗
  • High Fae Trickster + Approach of the Second Sun + Lapse of Certainty

    • Win the game

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Lapse of Certainty by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • High Fae Trickster + Aether Storm + Mindslaver

    • Near-infinite lifeloss for target opponent

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4} and tapping it, causing you to gain control of target opponent during their next turn. During the opponent's turn, cast Aether Storm by paying {3}{U}. As the opponent, activate Aether Storm by paying 4 life. Repeat step 3 until the opponent has 3 or less life remaining.

    Commander Spellbook ↗
  • High Fae Trickster + Approach of the Second Sun + Hinder

    • Win the game

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Hinder by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • High Fae Trickster + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Obyra, Dreaming DuelistHigh Fae Trickster is a Faerie, which Obyra, Dreaming Duelist can use.
  2. Alela, Cunning ConquerorHigh Fae Trickster is a Faerie, which Alela, Cunning Conqueror can use.
  3. Tegwyll, Duke of SplendorHigh Fae Trickster is a Faerie, which Tegwyll, Duke of Splendor can use.
  4. Maralen, Fae AscendantHigh Fae Trickster is a Faerie, which Maralen, Fae Ascendant can use.
  5. Q, Your Illustrious HostHigh Fae Trickster is a Faerie, which Q, Your Illustrious Host can use.
  6. Jean-Luc, Mon CapitaineHigh Fae Trickster is a Faerie, which Jean-Luc, Mon Capitaine can use.
  7. Azami, Lady of ScrollsHigh Fae Trickster is a Wizard, which Azami, Lady of Scrolls can use.
  8. Naban, Dean of IterationHigh Fae Trickster is a Wizard, which Naban, Dean of Iteration can use.
  9. Naru Meha, Master WizardHigh Fae Trickster is a Wizard, which Naru Meha, Master Wizard can use.
  10. Inalla, Archmage RitualistHigh Fae Trickster is a Wizard, which Inalla, Archmage Ritualist can use.

View High Fae Trickster on Scryfall