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Mindslaver

Mindslaver

Legendary Artifact$2.80

, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

colorlessLegal in Commander

Is

Does

Combos 57

  • Mindslaver + Academy Ruins

    • You control one opponent on each of their turns

    Mana needed: 7,444 decks on Commander Spellbook

    How it works

    Steps

    Use Mindslaver's ability targeting an opponent. Activate Academy Ruins's ability targeting Mindslaver in graveyard. Pass to opponent's turn. Pass to your turn and draw Mindslaver. Play Mindslaver, use it, and target it with Academy Ruins.

    Commander Spellbook ↗
  • Mindslaver + Toph, the First Metalbender

    • You control one opponent on each of their turns

    Mana needed: 7,423 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Toph triggers, causing Mindslaver to become an artifact land creature. Activate Mindslaver by paying {4}, tapping and sacrificing it. Toph triggers, returning Mindslaver from your graveyard to the battlefield. Resolve the Mindslaver ability, causing you to gain control of an opponent during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Mindslaver + Emry, Lurker of the Loch

    • You control one opponent on each of their turns

    Mana needed: 7,017 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, gaining control of target player's next turn. Activate Emry by tapping it, allowing you to cast Mindslaver from your graveyard this turn. Cast Mindslaver from your graveyard by paying {6}. Pass the turn. End the controlled opponent turn. Repeat.

    Commander Spellbook ↗
  • Mindslaver + Muldrotha, the Gravetide

    • You control one opponent on each of their turns

    Mana needed: 2,415 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, gaining control of target player's next turn. Cast Mindslaver from your graveyard by paying {6}. Pass the turn. End the controlled opponent turn. Repeat.

    Commander Spellbook ↗
  • Mindslaver + Esoteric Duplicator

    • You control your opponents on each of their turns

    Mana needed: 1,826 decks on Commander Spellbook

    How it works

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, targeting the next opponent in turn order. Esoteric Duplicator triggers, causing you to pay {2} to create a copy of Mindslaver at the beginning of the next end step. Resolve the Mindslaver ability, causing you to control the targeted opponent during their next turn. At the beginning of the next end step, Esoteric Duplicator triggers, creating a token copy of Mindslaver. Repeat during each turn, including your opponents' turns, unless you are the next player in turn order.

    Commander Spellbook ↗
  • Mindslaver + Prototype Portal

    • You control one opponent on each of their turns

    Mana needed: 895 decks on Commander Spellbook

    How it works

    Steps

    Activate Prototype Portal by paying {6} and tapping it, creating a token copy of Mindslaver. Activate the Mindslaver token by paying {4}, tapping and sacrificing it, causing you to gain control of target player during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Mindslaver + Tameshi, Reality Architect

    • You control one opponent on each of their turns

    Mana needed: 388 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one land.

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During your next turn, activate Tameshi by paying {6}{W} and returning a land you control to your hand, returning Mindslaver from your graveyard to the battlefield. Play any land card from your hand. Repeat.

    Commander Spellbook ↗
  • Mindslaver + Mages' Contest

    • Target player loses the game

    Mana needed: 206 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has a spell in hand that they can cast.

    Steps

    Activate Mindslaver targeting another player. On their turn, have them cast a spell. In response, cast Mages' Contest targeting the spell they cast. Have them pay their entire life total to Mages' Contest, killing them.

    Commander Spellbook ↗
  • Mindslaver + Tasigur, the Golden Fang

    • You control one opponent on each of their turns

    Mana needed: 159 decks on Commander Spellbook

    How it works

    Steps

    Cast Mindslaver by paying {6}. Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to control target opponent during their next turn. Move to the opponent's turn who you targeted using Mindslaver. Activate Tasigur by paying {2}{G/U}{G/U}, causing you to mill two cards and then choose the opponent you are in control of, allowing you to choose to return Mindslaver from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mindslaver + Shuri, Wakandan Inventor + Mechanized Production

    • You control one opponent on each of their turns

    Mana needed: 133 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Mechanized Production triggers, creating an artifact token. Activate Shuri by paying {1} and tapping it, causing the artifact token to become a copy of Mindslaver that isn't legendary. Activate the artifact token by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessMindslaver taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraMindslaver taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Lita, Mechanical EngineerLita, Mechanical Engineer untaps your artifacts and Mindslaver taps your artifacts.
  4. Living Brain, Mechanical MarvelLiving Brain, Mechanical Marvel untaps your artifacts and Mindslaver taps your artifacts.
  5. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Mindslaver taps your artifacts.
  6. Gandalf the GreyGandalf the Grey untaps your artifacts and Mindslaver taps your artifacts.
  7. Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Mindslaver taps your artifacts.
  8. Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Mindslaver taps your artifacts.
  9. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Mindslaver taps your artifacts.
  10. Estrid, the MaskedEstrid, the Masked untaps your artifacts and Mindslaver taps your artifacts.

View Mindslaver on Scryfall