
Swat Away
Instant$0.14
This spell costs less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.
Legal in Commander
Is
Does
Combos 12
Swat Away + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Leyline of Anticipation
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + High Fae Trickster
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Wizards of Thay
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Vedalken Orrery
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Tidal Barracuda
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Hypersonic Dragon
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Najal, the Storm Runner
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Gandalf, Friend of the Shire
- Win the game
Commander Spellbook ↗How it works
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Swat Away + Approach of the Second Sun + Kianne, Corrupted Memory
- Win the game
Commander Spellbook ↗How it works
Before you start
Kianne's power is even.
Steps
During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteSwat Away is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Swat Away is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Swat Away is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Swat Away is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Swat Away is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Swat Away is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Swat Away is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantSwat Away is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationSwat Away is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureSwat Away is an Instant or sorcery, which Storm, Force of Nature can use.