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Swat Away

Swat Away

Instant$0.14

This spell costs less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.

Legal in Commander

Is

Does

Combos 12

  • Swat Away + Approach of the Second Sun + Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    • Win the game

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Heliod, the Warped Eclipse. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Leyline of Anticipation

    • Win the game

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Leyline of Anticipation. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + High Fae Trickster

    • Win the game

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using High Fae Trickster. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Wizards of Thay

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Wizards of Thay. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Vedalken Orrery

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Vedalken Orrery. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Tidal Barracuda

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Tidal Barracuda. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Hypersonic Dragon

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Hypersonic Dragon. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Najal, the Storm Runner

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Najal. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Gandalf, Friend of the Shire

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Gandalf. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗
  • Swat Away + Approach of the Second Sun + Kianne, Corrupted Memory

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Kianne's power is even.

    Steps

    During the opponent's end step immediately before your turn, cast Approach of the Second Sun by paying {6}{W} using Kianne. In response, cast Swat Away by paying its mana cost, putting Approach of the Sun on top of your library. In your draw step, draw Approach of the Second Sun. Cast Approach of the Second Sun by paying {6}{W}, winning the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteSwat Away is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Swat Away is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Swat Away is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Swat Away is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Swat Away is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Swat Away is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Swat Away is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantSwat Away is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationSwat Away is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureSwat Away is an Instant or sorcery, which Storm, Force of Nature can use.

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