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Apocalypse

Apocalypse

Sorcery$7.75

Exile all permanents. You discard your hand.

Legal in Commander

Is

Does

Combos 10

  • Apocalypse + Teferi's Protection

    • Exile all permanents opponents control

    Mana needed: 622 decks on Commander Spellbook

    How it works

    Steps

    Float at least {4}{W}{R}{R}{R}. Cast Teferi's Protection for {2}{W}, phasing out all of your permanents. Cast Apocalypse for {2}{R}{R}{R}, discarding your hand and exiling all permanents. At the beginning of your next upkeep, your permanents phase back in.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Oblivion Ring

    • Win the game

    Mana needed: 272 decks on Commander Spellbook

    How it works

    Steps

    Cast Oblivion Ring by paying {2}{W}. Oblivion Ring enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Oblivion Ring triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Detention Sphere

    • Win the game

    Mana needed: 132 decks on Commander Spellbook

    How it works

    Steps

    Cast Detention Sphere by paying {1}{W}{U}. Detention Sphere enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Detention Sphere triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Leonin Relic-Warder

    • Win the game

    Mana needed: 129 decks on Commander Spellbook

    How it works

    Steps

    Cast Leonin Relic-Warder by paying {W}{W}. Leonin Relic-Warder enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Leonin Relic-Warder triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Emergence Zone

    • Win the game

    Mana needed: 91 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they had flash. Cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Zirilan of the Claw + Worldgorger Dragon

    • Exile all permanents opponents control

    Mana needed: 84 decks on Commander Spellbook

    How it works

    Before you start

    Zirilan of the Claw does not have summoning sickness.

    Steps

    Activate Zirilan by paying {1}{R}{R} and tapping it, searching your library for Worldgorger Dragon, putting it onto the battlefield and shuffling your library. Worldgorger Dragon enters the batllefield, exiling all other permanents you control. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and discarding your hand. Worldgorger Dragon leaves the battlefield, returning all permanents exiled by it to the battlefield.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Leyline of Anticipation

    • Win the game

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Vedalken Orrery

    • Win the game

    Mana needed: 56 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Borne Upon a Wind

    • Win the game

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells this turn as though they had flash. Cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Apocalypse + Barren Glory + Tidal Barracuda

    • Win the game

    Mana needed: 21 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Apocalypse is an Instant or sorcery.
  2. Gandalf the GreyGandalf the Grey copies your spells and Apocalypse is an Instant or sorcery.
  3. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Apocalypse is an Instant or sorcery.
  4. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Apocalypse is an Instant or sorcery.
  5. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Apocalypse is an Instant or sorcery.
  6. Zada, Hedron GrinderApocalypse is an Instant or sorcery, which Zada, Hedron Grinder can use.
  7. Krark, the ThumblessApocalypse is an Instant or sorcery, which Krark, the Thumbless can use.
  8. Prismari, the InspirationApocalypse is an Instant or sorcery, which Prismari, the Inspiration can use.
  9. Storm, Force of NatureApocalypse is an Instant or sorcery, which Storm, Force of Nature can use.
  10. Melek, Izzet ParagonApocalypse is an Instant or sorcery, which Melek, Izzet Paragon can use.

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