leylines
My decksNew deck
Borne Upon a Wind

Borne Upon a Wind

Instant$2.24

You may cast spells this turn as though they had flash. Draw a card.

Legal in Commander

Is

Does

Combos 8

  • Borne Upon a Wind + Apocalypse + Barren Glory

    • Win the game

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells this turn as though they had flash. Cast Barren Glory by paying {4}{W}{W}. Holding priority, cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Resolve Barren Glory. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Borne Upon a Wind + Rootha, Mercurial Artist + Brass's Bounty

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six lands.

    Steps

    Cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells as though they have flash this turn. Cast Brass's Bounty by paying {6}{R}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Brass's Bounty. Resolve the Brass's Bounty copy, creating at least six Treasure tokens. Activate five Treasure tokens by tapping and sacrificing them, adding {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 3.

    Commander Spellbook ↗
  • Borne Upon a Wind + Mindslaver + Lethal Vapors

    • Target opponent skips all their future turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 2.

    Steps

    Activate Mindslaver by paying {4}, tapping and sacrificing it, causing you to gain control of target opponent during their next turn. During the opponent's turn, cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells this turn as though they have flash and draw a card. Cast Lethal Vapors by paying {2}{B}{B}. As the opponent, activate Lethal Vapors by paying {0} an arbitrarily large number of times, causing that opponent to skip that many turns.

    Commander Spellbook ↗
  • Borne Upon a Wind + Aether Storm + Mindslaver

    • Near-infinite lifeloss for target opponent

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 2.

    Steps

    Activate Mindslaver by paying {4} and tapping it, causing you to gain control of target opponent during their next turn. During the opponent's turn, cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells this turn as though they have flash and draw a card. Cast Aether Storm by paying {3}{U}. As the opponent, activate Aether Storm by paying 4 life. Repeat step 4 until the opponent has 3 or less life remaining.

    Commander Spellbook ↗
  • Borne Upon a Wind + Sway of the Stars + Myojin of Roaring Blades

    • Each opponent loses the game
    • Near-infinite lifeloss for all players
    • Shuffle all hands, graveyards and permanents on the battlefield into their owner's library

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have three or less opponents.

    Steps

    Cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells as though they have flash this turn. Activate Myojin of Roaring Blades by removing an indestructible counter from it. Holding priority, cast Sway of the Stars by paying {8}{U}{U}, causing each player to shuffle their hand, graveyard and all permanents they own into their library, then causing each player to draw seven cards and set their life total to 7. Resolve the Myojin of Roaring Blades ability, dealing 7 damage to each of up to three opponents. Each opponent loses the game due to having 0 life.

    Commander Spellbook ↗
  • Borne Upon a Wind + Rootha, Mercurial Artist + Early Harvest

    • Infinite mana basic lands you control can produce
    • Infinite untap of basic lands you control

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Mountain, a basic Island and at least three other basic lands.

    Steps

    Cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells as though they have flash this turn. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Early Harvest by paying {1}{G}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Early Harvest Resolve the Early Harvest copy, untapping all basic lands you control. Activate any number of basic lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.

    Commander Spellbook ↗
  • Borne Upon a Wind + Rootha, Mercurial Artist + Rude Awakening

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Lands you control can tap to produce at least {3}{U}{R}.

    Steps

    Cast Borne Upon a Wind by paying {1}{U}, allowing you to cast spells as though they have flash this turn. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rude Awakening by paying {4}{G}. Holding priority, activate Rootha by paying {2} and returning it from the battlefield to your hand, copying Rude Awakening. Resolve the Rude Awakening copy, untapping all lands you control. Activate any number of lands by tapping them, adding at least {3}{U}{R}. Cast Rootha by paying {1}{U}{R}. Repeat from step 4.

    Commander Spellbook ↗
  • Borne Upon a Wind + Near-Death Experience + Yavimaya Bloomsage // Channel

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Yavimaya Bloomsage is prepared.

    Steps

    On the end step prior to your turn, cast Borne Upon the Wind by paying {1}{U}, drawing a card and allowing you to cast spells this turn as though they had flash. Cast a copy of Channel from exile by paying {G}{G}, unpreparing Yavimaya Bloomsage. Activate Channel by paying 1 life, adding {C}. Repeat step 2 until you have exactly 1 life. At the beginning of your upkeep, Near-Death Experience triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteBorne Upon a Wind is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Borne Upon a Wind is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Borne Upon a Wind is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Borne Upon a Wind is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Borne Upon a Wind is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Borne Upon a Wind is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Borne Upon a Wind is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantBorne Upon a Wind is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationBorne Upon a Wind is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureBorne Upon a Wind is an Instant or sorcery, which Storm, Force of Nature can use.

View Borne Upon a Wind on Scryfall