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Oblivion Ring

Oblivion Ring

Enchantment$0.17

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Legal in Commander

Is

Does

Rewards

Combos 22

  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Fiend Hunter

    • Infinite creature tokens

    Mana needed: 2,332 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and command tax, if applicable. Abdel Adrian enters the battlefield, exiling Oblivion Ring until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token. Oblivion Ring leaves the battlefield, triggering its second ability, returning Fiend Hunter from exile to the battlefield. Fiend Hunter enters the battlefield, triggering its first ability, exiling Abdel Adrian. Abdel Adrian leaves the battlefield, returning Oblivion Ring from exile to the battlefield. Oblivion Ring enters the battlefield, triggering its first ability, exiling Fiend Hunter. Fiend Hunter leaves the battlefield, triggering its second ability, returning Abdel Adrian from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Touch the Spirit Realm

    • Infinite creature tokens

    Mana needed: 2,013 decks on Commander Spellbook

    How it works

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Journey to Nowhere

    • Infinite creature tokens

    Mana needed: 1,868 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and command tax, if applicable. Abdel Adrian enters the battlefield, exiling Oblivion Ring until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token. Oblivion Ring leaves the battlefield, triggering its second ability, returning Journey to Nowhere from exile to the battlefield. Journey to Nowhere enters the battlefield, triggering its first ability, exiling Abdel Adrian. Abdel Adrian leaves the battlefield, returning Oblivion Ring from exile to the battlefield. Oblivion Ring enters the battlefield, triggering its first ability, exiling Journey to Nowhere. Journey to Nowhere leaves the battlefield, triggering its second ability, returning Abdel Adrian from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Glorious Protector

    • Infinite creature tokens

    Mana needed: 1,185 decks on Commander Spellbook

    How it works

    Steps

    Cast Glorious Protector by paying {2}{W}{W}. When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Glorious Protector. When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Leonin Relic-Warder + Fiend Hunter

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 1,098 decks on Commander Spellbook

    How it works

    Steps

    Cast Fiend Hunter. With Fiend Hunter's ETB trigger target Leonin Relic-Warder. Leonin Relic-Warder levaes the battlefield returning Oblivion Ring to play. Target Fiend Hunter with the Oblivion Ring trigger. When Fiend Hunter leaves the battlefield Leonin Relic-Warder enters the battlefield. Leonin Relic-Warder targets Oblivion Ring exiling it under Relic-Warder. Repeat steps 2-6.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Leonin Relic-Warder

    • Infinite creature tokens

    Mana needed: 995 decks on Commander Spellbook

    How it works

    Steps

    Cast Oblivion Ring by paying {2}{W}. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Abdel Adrian until Oblivion Ring leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Leonin Relic-Warder to return from exile to the battlefield. When Leonin Relic-Warder enters the battlefield, its first ability triggers, exiling Oblivion Ring. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Abdel Adrian from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Leonin Relic-Warder and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Leonin Relic-Warder leaves the battlefield, its second ability triggers, returning Oblivion Ring to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Lumbering Battlement

    • Infinite creature tokens

    Mana needed: 417 decks on Commander Spellbook

    How it works

    Steps

    Cast Lumbering Battlement by paying {4}{W}. When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Lumbering Battlement. Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Barren Glory + Kaervek's Spite

    • Win the game at the beginning of your next upkeep

    Mana needed: 402 decks on Commander Spellbook

    How it works

    Steps

    During the end step of the opponent to your right, cast Kaervek's Spite by paying {B}{B}{B}, sacrificing all permanents you control, and discarding your hand, causing any target player to lose 5 life. Oblivion Ring leaves the battlefield, triggering its own ability, returning Barren Glory to the battlefield. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Oblivion Ring + Abdel Adrian, Gorion's Ward + Suspension Field

    • Infinite creature tokens

    Mana needed: 394 decks on Commander Spellbook

    How it works

    Steps

    Cast Suspension Field by paying {1}{W}. When Suspension Field enters the battlefield, it triggers, exiling Abdel Adrian until Suspension Field leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Suspension Field. When Suspension Field leaves the battlefield, Abdel Adrian returns from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Suspension Field to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Oblivion Ring + Apocalypse + Barren Glory

    • Win the game

    Mana needed: 272 decks on Commander Spellbook

    How it works

    Steps

    Cast Oblivion Ring by paying {2}{W}. Oblivion Ring enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Oblivion Ring triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Oblivion Ring can use because it has an enter-the-battlefield trigger.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Oblivion Ring can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Oblivion Ring can use because it has an enter-the-battlefield trigger.
  4. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Oblivion Ring can use because it has an enter-the-battlefield trigger.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Oblivion Ring can use because it has an enter-the-battlefield trigger.
  6. Sythis, Harvest's HandOblivion Ring is an Enchantment, which Sythis, Harvest's Hand can use.
  7. Pearl-Ear, Imperial AdvisorOblivion Ring is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  8. Yenna, Redtooth RegentOblivion Ring is an Enchantment, which Yenna, Redtooth Regent can use.
  9. Calix, Guided by FateOblivion Ring is an Enchantment, which Calix, Guided by Fate can use.
  10. Yuna, Hope of SpiraOblivion Ring is an Enchantment, which Yuna, Hope of Spira can use.

View Oblivion Ring on Scryfall