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Touch the Spirit Realm

Touch the Spirit Realm

Enchantment$0.88

When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — , Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Touch the Spirit Realm + Starfield of Nyx

    • Infinite creature LTB
    • Infinite creature ETB

    Mana needed: 3,352 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four enchantments.

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield. When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Abdel Adrian, Gorion's Ward + Glorious Protector

    • Infinite creature tokens

    Mana needed: 2,152 decks on Commander Spellbook

    How it works

    Steps

    Cast Glorious Protector by paying {2}{W}{W}. When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Glorious Protector until Touch the Spirit Realm leaves the battlefield. When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Glorious Protector to return to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Abdel Adrian, Gorion's Ward + Leonin Relic-Warder

    • Infinite creature tokens

    Mana needed: 2,141 decks on Commander Spellbook

    How it works

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Leonin Relic-Warder to return from exile to the battlefield. When Leonin Relic-Warder enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Leonin Relic-Warder and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Leonin Relic-Warder leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Abdel Adrian, Gorion's Ward + Oblivion Ring

    • Infinite creature tokens

    Mana needed: 2,013 decks on Commander Spellbook

    How it works

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Abdel Adrian until Touch the Spirit Realm leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Touch the Spirit Realm. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Touch the Spirit Realm to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Abdel Adrian, Gorion's Ward + Lumbering Battlement

    • Infinite creature tokens

    Mana needed: 690 decks on Commander Spellbook

    How it works

    Steps

    Cast Lumbering Battlement by paying {4}{W}. When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Lumbering Battlement until Touch the Spirit Realm leaves the battlefield. Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Lumbering Battlement to return to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Opalescence

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 497 decks on Commander Spellbook

    How it works

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield. When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Touch the Spirit Realm + Abdel Adrian, Gorion's Ward + Phantom Steed

    • Infinite creature tokens

    Mana needed: 137 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Phantom Steed until Touch the Spirit Realm leaves the battlefield. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Touch the Spirit Realm can use because it has an enter-the-battlefield trigger.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Touch the Spirit Realm can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Touch the Spirit Realm can use because it has an enter-the-battlefield trigger.
  4. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Touch the Spirit Realm can use because it has an enter-the-battlefield trigger.
  5. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Touch the Spirit Realm can use because it has an enter-the-battlefield trigger.
  6. Sythis, Harvest's HandTouch the Spirit Realm is an Enchantment, which Sythis, Harvest's Hand can use.
  7. Pearl-Ear, Imperial AdvisorTouch the Spirit Realm is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  8. Yenna, Redtooth RegentTouch the Spirit Realm is an Enchantment, which Yenna, Redtooth Regent can use.
  9. Calix, Guided by FateTouch the Spirit Realm is an Enchantment, which Calix, Guided by Fate can use.
  10. Yuna, Hope of SpiraTouch the Spirit Realm is an Enchantment, which Yuna, Hope of Spira can use.

View Touch the Spirit Realm on Scryfall