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Phantom Steed

Phantom Steed

Creature — Horse Illusion4/3$0.46

Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Legal in Commander

Is

Rewards

Combos 77

  • Phantom Steed + Medomai the Ageless

    • Infinite turns

    315 decks on Commander Spellbook

    How it works

    Before you start

    Phantom Steed does not have summoning sickness. An opponent is unable to block and kill your creatures.

    Steps

    Declare Phantom Steed as an attacker. Phantom Steed triggers, creating a token copy of Medomai that is tapped and attacking. Deal combat damage with the Medomai token, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Restoration Angel

    • Infinite creature tokens

    Mana needed: 306 decks on Commander Spellbook

    How it works

    Before you start

    Restoration Angel exiled by Phantom Steed

    Steps

    Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Phantom Steed and creating a 1/1 Soldier creature token. When Phantom Steed leaves the battlefield, Restoration Angel returns from exile to the battlefield. When Restoration Angel enters the battlefield, it triggers, blinking Abdel Adrian. Abdel Adrian leaves and re-enters the battlefield, causing Phantom Steed to return from exile to the battlefield, and triggering both Phantom Steed and Abdel Adrian's abilities. Resolve the Phantom Steed trigger, exiling Restoration Angel until Phantom Steed leaves the battlefield. Resolve the Abdel Adrian trigger, exiling Phantom Steed and creating a 1/1 Soldier creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Felidar Guardian

    • Infinite creature tokens

    Mana needed: 260 decks on Commander Spellbook

    How it works

    Before you start

    Felidar Guardian exiled by Phantom Steed

    Steps

    Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Phantom Steed and creating a 1/1 Soldier creature token. When Phantom Steed leaves the battlefield, Felidar Guardian returns from exile to the battlefield. When Felidar Guardian enters the battlefield, it triggers, blinking Abdel Adrian. Abdel Adrian leaves and re-enters the battlefield, causing Phantom Steed to return from exile to the battlefield, and triggering both Phantom Steed and Abdel Adrian's abilities. Resolve the Phantom Steed trigger, exiling Felidar Guardian until Phantom Steed leaves the battlefield. Resolve the Abdel Adrian trigger, exiling Phantom Steed and creating a 1/1 Soldier creature token. Repeat from step 3.

    Commander Spellbook ↗
  • Phantom Steed + Port Razer

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    166 decks on Commander Spellbook

    How it works

    Before you start

    Phantom Steed does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Phantom Steed as an attacker, attacking any opponent that is unable to block and kill your creatures. Phantom Steed's second ability triggers, creating a tapped and attacking copy of Port Razer. Deal combat damage with Phantom Steed and Port Razer. Port Razer triggers, causing you to untap all creatures you control and get an additional combat phase after this one. At the end of your combat phase, Phantom Steed triggers, causing you to sacrifice the Port Razer token. Repeat each combat phase.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Touch the Spirit Realm

    • Infinite creature tokens

    Mana needed: 137 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Touch the Spirit Realm to return from exile to the battlefield. When Touch the Spirit Realm enters the battlefield, it triggers, exiling Phantom Steed until Touch the Spirit Realm leaves the battlefield. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Touch the Spirit Realm and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. Touch the Spirit Realm leaves the battlefield, ending its effect, causing Phantom Steed to return from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Glasspool Mimic // Glasspool Shore

    • Infinite creature tokens

    Mana needed: 128 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Glasspool Mimic to return from exile to the battlefield as a copy of Phantom Steed. When Glasspool Mimic enters the battlefield, its first ability triggers, exiling Phantom Steed until Glasspool Mimic leaves the battlefield. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Glasspool Mimic and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. Glasspool Mimic leaves the battlefield, ending its effect, causing Phantom Steed to return to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Oblivion Ring

    • Infinite creature tokens

    Mana needed: 115 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Oblivion Ring to return from exile to the battlefield. When Oblivion Ring enters the battlefield, its first ability triggers, exiling Phantom Steed. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Oblivion Ring and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Oblivion Ring leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Phantom Steed + Karmic Guide + Ashnod's Altar

    • Infinite colorless mana

    108 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Phantom Steed, adding {C}{C}. Phantom Steed leaves the battlefield, returning Karmic Guide from exile to the battlefield. Karmic Guide enters the battlefield, returning Phantom Steed from your graveyard to the battlefield. Phantom Steed enters the battlefield, exiling Karmic Guide until Phantom Steed leaves the battlefield. Repeat.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Detention Sphere

    • Infinite creature tokens

    Mana needed: 102 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield. When Detention Sphere enters the battlefield, its first ability triggers, exiling Phantom Steed. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Detention Sphere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Phantom Steed + Abdel Adrian, Gorion's Ward + Journey to Nowhere

    • Infinite creature tokens

    Mana needed: 97 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Journey to Nowhere to return from exile to the battlefield. When Journey to Nowhere enters the battlefield, its first ability triggers, exiling Phantom Steed. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Journey to Nowhere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Journey to Nowhere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Phantom Steed can use because it has an enter-the-battlefield trigger.
  2. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Phantom Steed can use because it has an attack trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Phantom Steed can use because it has an attack trigger.
  4. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Phantom Steed can use because it has an attack trigger.
  5. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Phantom Steed can use because it has an attack trigger.
  6. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Phantom Steed can use because it has an enter-the-battlefield trigger.
  7. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Phantom Steed can use because it has an enter-the-battlefield trigger.
  8. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Phantom Steed can use because it has an enter-the-battlefield trigger.
  9. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Phantom Steed can use because it has an enter-the-battlefield trigger.
  10. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Phantom Steed can use because it has an enter-the-battlefield trigger.

View Phantom Steed on Scryfall