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Detention Sphere

Detention Sphere

Enchantment$0.17

When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Detention Sphere + Abdel Adrian, Gorion's Ward + Glorious Protector

    • Infinite creature tokens

    Mana needed: 386 decks on Commander Spellbook

    How it works

    Steps

    Cast Glorious Protector by paying {2}{W}{W}. When Glorious Protector enters the battlefield, it triggers, exiling Abdel Adrian until Glorious Protector leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield. When Detention Sphere enters the battlefield, its first ability triggers, exiling Glorious Protector. When Glorious Protector leaves the battlefield, Abdel Adrian returns from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Detention Sphere leaves the battlefield, its second ability triggers, returning Glorious Protector to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Detention Sphere + Apocalypse + Barren Glory

    • Win the game

    Mana needed: 132 decks on Commander Spellbook

    How it works

    Steps

    Cast Detention Sphere by paying {1}{W}{U}. Detention Sphere enters the battlefield, exiling Barren Glory. Cast Apocalypse by paying {2}{R}{R}{R}, exiling all permanents and causing you to discard your hand. Detention Sphere triggers, returning Barren Glory to the battlefield. Proceed to your next turn. At the beginning of your upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Detention Sphere + Kaervek's Spite + Barren Glory

    • Win the game

    Mana needed: 124 decks on Commander Spellbook

    How it works

    Steps

    During the end step before your turn, cast Kaervek's Spite by paying {B}{B}{B}, discarding your hand, and sacrificing all permanents. When Detention Sphere leaves the battlefield, its second ability triggers, returning Barren Glory from exile to the battlefield. Resolve Kaervek's Spite, causing target player to lose 5 life. At the beginning of your next upkeep, Barren Glory triggers, causing you to win the game.

    Commander Spellbook ↗
  • Detention Sphere + Abdel Adrian, Gorion's Ward + Phantom Steed

    • Infinite creature tokens

    Mana needed: 102 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantom Steed by paying {3}{U}. When Phantom Steed enters the battlefield, its first ability triggers, exiling Abdel Adrian until Phantom Steed leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield. When Detention Sphere enters the battlefield, its first ability triggers, exiling Phantom Steed. Phantom Steed leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Detention Sphere leaves the battlefield, its second ability triggers, returning Phantom Steed to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Detention Sphere + Abdel Adrian, Gorion's Ward + Lumbering Battlement

    • Infinite creature tokens

    Mana needed: 97 decks on Commander Spellbook

    How it works

    Steps

    Cast Lumbering Battlement by paying {4}{W}. When Lumbering Battlement enters the battlefield, it triggers, exiling Abdel Adrian until Lumbering Battlement leaves the battlefield. Abdel Adrian leaves the battlefield, ending its effect, causing Detention Sphere to return from exile to the battlefield. When Detention Sphere enters the battlefield, its first ability triggers, exiling Lumbering Battlement. Lumbering Battlement leaves the battlefield, ending its effect, causing Abdel Adrian to return from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Detention Sphere and any number of other nonland permanents you control until Abdel Adrian leaves the battlefield and creating at least one 1/1 Soldier creature token. When Detention Sphere leaves the battlefield, its second ability triggers, returning Lumbering Battlement to the battlefield from exile. Repeat from step 2.

    Commander Spellbook ↗
  • Detention Sphere + Sakashima the Impostor + Opalescence

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Steps

    Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter. When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself. Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor. Repeat from step 2 any number of times. End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.

    Commander Spellbook ↗
  • Detention Sphere + Sakashima the Impostor + Starfield of Nyx

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional enchantments.

    Steps

    Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter. When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself. Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor. Repeat from step 2 any number of times. End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Detention Sphere can use because it has an enter-the-battlefield trigger.
  2. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Detention Sphere can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Detention Sphere can use because it has an enter-the-battlefield trigger.
  4. Zur, Eternal SchemerDetention Sphere is an Enchantment, which Zur, Eternal Schemer can use.
  5. Terra, Magical Adept // Esper TerraDetention Sphere is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  6. Alela, Artful ProvocateurDetention Sphere is an Enchantment, which Alela, Artful Provocateur can use.
  7. Tuvasa the SunlitDetention Sphere is an Enchantment, which Tuvasa the Sunlit can use.
  8. Hei Bai, Forest GuardianDetention Sphere is an Enchantment, which Hei Bai, Forest Guardian can use.
  9. Kestia, the CultivatorDetention Sphere is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedDetention Sphere is an Enchantment, which Ertai, the Corrupted can use.

View Detention Sphere on Scryfall