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Starfield of Nyx

Starfield of Nyx

Enchantment$7.70

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Legal in Commander

Is

Rewards

Combos 36

  • Starfield of Nyx + Touch the Spirit Realm

    • Infinite creature LTB
    • Infinite creature ETB

    Mana needed: 3,352 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four enchantments.

    Steps

    Cast Touch the Spirit Realm by paying {2}{W}. When Touch the Spirit Realm enters the battlefield, it triggers, exiling itself until it leaves the battlefield. When Touch the Spirit Realm leaves the battlefield, it returns itself from exile to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Starfield of Nyx + Parallax Wave

    • Exile all creatures opponents control
    • Exile all creatures that enter the battlefield under an opponent's control
    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    1,636 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five enchantments.

    Steps

    Activate Parallax Wave by removing a fade counter from it, targeting any creature an opponent controls. You may repeat step 1 as desired until Parallax Wave has exactly one fade counter on it. Activate Parallax Wave by removing a fade counter from it, exiling itself. When Parallax Wave leaves the battlefield, it triggers, returning all cards exiled with it to the battlefield under their owner's control. Resolve all Parallax Wave abilities from steps 1 and 2, exiling the chosen creatures. Repeat as desired, or whenever a creature enters the battlefield under an opponent's control. You may use this method to blink creatures/enchantments you control if you resolve the Parallax Wave abilities before exiling Parallax Wave.

    Commander Spellbook ↗
  • Starfield of Nyx + Day of the Dragons

    • Draw the game

    Mana needed: 62 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional nontoken enchantments.

    Steps

    Cast Day of the Dragons by paying {4}{U}{U}{U}. Day of the Dragons enters the battlefield, triggering itself, exiling itself and all other creatures you control and creating a 5/5 Dragon creature token for each creature exiled. When Day of the Dragons leaves the battlefield, it triggers itself, causing you to sacrifice all Dragons you control and return Day of the Dragons and the other exiled cards to the battlefield. Repeat from step 2. Note that this is a mandatory loop that will end the game in a draw unless you have a way to end it or to use it for a game-winning effect.

    Commander Spellbook ↗
  • Starfield of Nyx + Second Chance + Paradox Haze

    • Infinite turns

    44 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is five or less. Paradox Haze attached to you.

    Steps

    At the beginning of your first upkeep, Second Chance, Starfield of Nyx and Paradox Haze triggers. Resolve the Second Chance trigger, causing you to sacrifice it and take an extra turn after this one. Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one. Resolve the Starfield of Nyx trigger, returning any enchantment from your graveyard to the battlefield. At the beginning of your second upkeep, Starfield of Nyx triggers, returning Second Chance from your graveyard to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Starfield of Nyx + Lunar Force + Assault Suit

    • Counter all spells opponents cast
    • Lock

    25 decks on Commander Spellbook

    How it works

    Before you start

    Assault Suit attached to Lunar Force. You control at least five enchantments.

    Steps

    Whenever an opponent casts a spell, Lunar Force triggers, countering the spell and causing you to not sacrifice Lunar Force due to Assault Suit.

    Commander Spellbook ↗
  • Starfield of Nyx + Sakashima the Impostor + Detention Sphere

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional enchantments.

    Steps

    Cast Sakashima the Impostor by paying {2}{U}{U}, having it enter the battlefield as a copy of Detention Sphere that is a 3/3 legendary enchantment creature named Sakishima the Imposter. When Sakashima the Impostor, it triggers its first ability from Detention Sphere, exiling itself. Sakashima the Impostor leaves the battlefield, triggering its second ability from Detention Sphere, returning itself to the battlefield as a copy of Detention Sphere that is a 3/3 legendary creature named Sakashima the Impostor. Repeat from step 2 any number of times. End the loop by choosing a different creature to copy or a different permanent to exile, or by declining to exile anything.

    Commander Spellbook ↗
  • Starfield of Nyx + Assault Suit + Hesitation

    • Lock
    • Counter all spells

    12 decks on Commander Spellbook

    How it works

    Before you start

    Assault Suit attached to Hesitation. You control at least five enchantments.

    Steps

    Whenever a player casts a spell, Hesitation triggers, countering the spell and causing you to not sacrifice Hesitation due to Assault Suit.

    Commander Spellbook ↗
  • Starfield of Nyx + All Will Be One + Archangel of Thune

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite +1/+1 counters on creatures you control

    5 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give All Will Be One lifelink. You control at least six non-Aura enchantments. You have a way to gain life.

    Steps

    Give All Will Be One lifelink, if needed. Gain life in any way. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life. Repeat from step 3.

    Commander Spellbook ↗
  • Starfield of Nyx + Second Chance + Assault Suit

    • Infinite turns

    4 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is five or less. You control at least five enchantments. Assault Suit attached to Second Chance.

    Steps

    At the beginning of your upkeep, Second Chance triggers, causing you to not sacrifice it due to Assault Suit and take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Starfield of Nyx + All Will Be One + Sunbond

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite +1/+1 counters on creatures you control

    3 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five enchantments. Have a way to give All Will Be One lifelink

    Steps

    Give All Will Be One lifelink. Gain life in any way. All Will Be One triggers, putting a +1/+1 counter on it. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Master of KeysThe Master of Keys fills your graveyard, which Starfield of Nyx can use because it returns permanents from your graveyard.
  2. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Starfield of Nyx can use because it returns permanents from your graveyard.
  3. Victor, Valgavoth's SeneschalVictor, Valgavoth's Seneschal fills your graveyard, which Starfield of Nyx can use because it returns permanents from your graveyard.
  4. Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Starfield of Nyx can use because it returns permanents from your graveyard.
  5. Estrid, the MaskedEstrid, the Masked fills your graveyard, which Starfield of Nyx can use because it returns permanents from your graveyard.
  6. Sythis, Harvest's HandSythis, Harvest's Hand is an Enchantment, which Starfield of Nyx can use.
  7. Calix, Guided by FateCalix, Guided by Fate is an Enchantment, which Starfield of Nyx can use.
  8. Anikthea, Hand of ErebosAnikthea, Hand of Erebos is an Enchantment, which Starfield of Nyx can use.
  9. Kestia, the CultivatorKestia, the Cultivator is an Enchantment, which Starfield of Nyx can use.
  10. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse is an Enchantment, which Starfield of Nyx can use.

View Starfield of Nyx on Scryfall