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Paradox Haze

Paradox Haze

Enchantment — Aura$2.48

Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.

Legal in Commander

Is

Combos 4

  • Paradox Haze + Chronomantic Escape + Sphinx of the Second Sun

    • You can't be attacked
    • Lock

    Mana needed: 1,210 decks on Commander Spellbook

    How it works

    Steps

    Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase. Move to your additional beginning phase. At the beginning of your upkeep, Chronomantic Escape triggers, removing a time counter from itself. At the beginning of your next upkeep, Chronomantic Escape and Paradox Haze trigger. Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one. Resolve the Chronomantic Escape trigger, removing a time counter from it. Move to your next upkeep step. Chronomantic Escape triggers, removing a time counter from itself and causing you to cast it without paying its mana cost. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. Repeat from step 2.

    Commander Spellbook ↗
  • Paradox Haze + Chronomantic Escape + Copy Enchantment

    • You can't be attacked
    • Lock

    Mana needed: 113 decks on Commander Spellbook

    How it works

    Before you start

    Paradox Haze and Copy Enchantment attached to you.

    Steps

    Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps. Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape. Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. Repeat from step 2.

    Commander Spellbook ↗
  • Paradox Haze + Second Chance + Starfield of Nyx

    • Infinite turns

    44 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is five or less. Paradox Haze attached to you.

    Steps

    At the beginning of your first upkeep, Second Chance, Starfield of Nyx and Paradox Haze triggers. Resolve the Second Chance trigger, causing you to sacrifice it and take an extra turn after this one. Resolve the Paradox Haze trigger, causing you to get an additional upkeep step after this one. Resolve the Starfield of Nyx trigger, returning any enchantment from your graveyard to the battlefield. At the beginning of your second upkeep, Starfield of Nyx triggers, returning Second Chance from your graveyard to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Paradox Haze + Laboratory Maniac + Oath of Druids

    • Win the game

    8 decks on Commander Spellbook

    How it works

    Before you start

    No other creatures in library. You control fewer creatures than than target player.

    Steps

    During the upkeep, Oath of Druids will trigger twice. First you mill into Laboratory Maniac and put it on the battlefield. Then mill your entire library, draw a card for turn and win.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Estrid, the MaskedParadox Haze is an Aura, which Estrid, the Masked can use.
  2. Bruna, Light of AlabasterParadox Haze is an Aura, which Bruna, Light of Alabaster can use.
  3. Galea, Kindler of HopeParadox Haze is an Aura, which Galea, Kindler of Hope can use.
  4. Eriette, the BeguilerParadox Haze is an Aura, which Eriette, the Beguiler can use.
  5. Rayne, Academy ChancellorParadox Haze is an Aura, which Rayne, Academy Chancellor can use.
  6. Hakim, LoreweaverParadox Haze is an Aura, which Hakim, Loreweaver can use.
  7. Zur, Eternal SchemerParadox Haze is an Enchantment, which Zur, Eternal Schemer can use.
  8. Terra, Magical Adept // Esper TerraParadox Haze is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Alela, Artful ProvocateurParadox Haze is an Enchantment, which Alela, Artful Provocateur can use.
  10. Callaphe, Beloved of the SeaParadox Haze is an Enchantment, which Callaphe, Beloved of the Sea can use.

View Paradox Haze on Scryfall