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Copy Enchantment

Copy Enchantment

Enchantment$1.52

You may have this enchantment enter as a copy of any enchantment on the battlefield.

Legal in Commander

Is

Does

Combos 9

  • Copy Enchantment + Faerie Mastermind + Smothering Tithe

    • Near-infinite colored mana
    • Near-infinite Treasure tokens
    • Infinite card draw for all players

    Mana needed: 13,160 decks on Commander Spellbook

    How it works

    Before you start

    Copy Enchantment on the battlefield as a copy of Smothering Tithe You have at least two opponents which are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card. Smothering Tithe and Copy Enchantment trigger for each opponent you have, creating at least four Treasure tokens. Activate four Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.

    Commander Spellbook ↗
  • Copy Enchantment + Terra, Magical Adept // Esper Terra

    • Infinite colored mana

    Mana needed: 2,625 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra. Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Put the oldest Esper Terra into your graveyard due to the legend rule. The Copy Enchantment token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • Copy Enchantment + Mystic Barrier

    • Creatures can't attack
    • Lock

    432 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two opponents.

    Steps

    At the beginning of each of your upkeeps, Mystic Barrier and Copy Enchantment trigger, choosing "left" for Mystic Barrier and "right" for Copy Enchantment. As long as there are three or more players in the game, creatures cannot attack.

    Commander Spellbook ↗
  • Copy Enchantment + Chronomantic Escape + Paradox Haze

    • You can't be attacked
    • Lock

    Mana needed: 113 decks on Commander Spellbook

    How it works

    Before you start

    Paradox Haze and Copy Enchantment attached to you.

    Steps

    Cast Chronomantic Escape by paying {4}{W}{W}, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. During the first upkeep step of your next turn, Paradox Haze and Copy Enchantment each trigger, causing you to get two additional upkeep steps. Move through your first and second upkeep steps, removing two time counters from Chronomantic Escape. Move through your final upkeep step, removing the final time counter from Chronomantic Escape and causing you to cast it from exile without paying its mana cost. Resolve Chronomantic Escape, causing creatures to be unable to attack you until your next turn, and exiling Chronomantic Escape with three time counters on it. Repeat from step 2.

    Commander Spellbook ↗
  • Copy Enchantment + Murasa Rootgrazer + Retreat to Coralhelm

    • Infinite mana basic lands you control can produce

    5 decks on Commander Spellbook

    How it works

    Before you start

    At least one basic land in hand. Copy Enchantment is a copy of Retreat to Coralhelm. Murasa Rootgrazer does not have summoning sickness.

    Steps

    Activate Murasa Rootgrazer's first ability, putting a basic land from your hand onto the battlefield. The Retreat to Coralhelms trigger. In response, activate the basic land by tapping it, adding {1}. Let the first Retreat to Coralhelm trigger resolve, untapping Murasa Rootgrazer. Activate Murasa Rootgrazer's last ability, returning any basic land you control from the battlefield to your hand. Let the second Retreat trigger resolve, untapping Murasa Rootgrazer. Repeat.

    Commander Spellbook ↗
  • Copy Enchantment + Trade Caravan + Stasis

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    4 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Copy Enchantment has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Copy Enchantment trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Copy Enchantment triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Copy Enchantment by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Copy Enchantment + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    3 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Copy Enchantment trigger, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Copy Enchantment + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    1 decks on Commander Spellbook

    How it works

    Before you start

    Triskelion has at least 2 +1/+1 counters on it. Copy Enchantment is a copy of Rite of Passage.

    Steps

    Remove a +1/+1 counter from Triskelion to deal 1 damage to Triskelion. The Rite of Passages trigger, putting 2 +1/+1 counters on Triskelion. Repeat for infinite +1/+1 counters. End the turn, removing all damage marked on Triskelion. Remove infinite counters from Triskelion to deal infinite damage.

    Commander Spellbook ↗
  • Copy Enchantment + Rite of Passage + Deathbringer Thoctar

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Copy Enchantment trigger, putting two +1/+1 counters on Deathbringer Thoctar. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Deathbringer Thoctar. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Terra, Magical Adept // Esper TerraCopy Enchantment copies creatures, which Terra, Magical Adept // Esper Terra can use because it has an enter-the-battlefield trigger.
  2. Hei Bai, Forest GuardianCopy Enchantment copies creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
  3. Heliod, the Radiant Dawn // Heliod, the Warped EclipseCopy Enchantment copies creatures, which Heliod, the Radiant Dawn // Heliod, the Warped Eclipse can use because it has an enter-the-battlefield trigger.
  4. Go-Shintai of Life's OriginCopy Enchantment copies creatures, which Go-Shintai of Life's Origin can use because it has an enter-the-battlefield trigger.
  5. The Master of KeysCopy Enchantment copies creatures, which The Master of Keys can use because it has an enter-the-battlefield trigger.
  6. Marina VendrellCopy Enchantment copies creatures, which Marina Vendrell can use because it has an enter-the-battlefield trigger.
  7. Zur, Eternal SchemerCopy Enchantment is an Enchantment, which Zur, Eternal Schemer can use.
  8. Alela, Artful ProvocateurCopy Enchantment is an Enchantment, which Alela, Artful Provocateur can use.
  9. Callaphe, Beloved of the SeaCopy Enchantment is an Enchantment, which Callaphe, Beloved of the Sea can use.
  10. Tuvasa the SunlitCopy Enchantment is an Enchantment, which Tuvasa the Sunlit can use.

View Copy Enchantment on Scryfall