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Trade Caravan

Trade Caravan

Creature — Human Nomad1/1$0.11

At the beginning of your upkeep, put a currency counter on this creature. Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.

Legal in Commander

Is

Does

Combos 7

  • Trade Caravan + Stasis + Mirrormade

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    4 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Mirrormade has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Mirrormade trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Mirrormade triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Mirrormade by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Copy Enchantment

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    4 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Copy Enchantment has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Copy Enchantment trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Copy Enchantment triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Copy Enchantment by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Clever Impersonator

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    3 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Clever Impersonator has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Clever Impersonator trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Clever Impersonator triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Clever Impersonator by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Court of Vantress

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    2 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Court of Vantress has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Court of Vantress trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Court of Vantress triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Court of Vantress by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Estrid's Invocation

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    2 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Estrid's Invocation has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Estrid's Invocation trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Estrid's Invocation triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Estrid's Invocation by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Mirage Mirror

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    1 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Mirage Mirror has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Mirage Mirror trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Mirage Mirror triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Mirage Mirror by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Trade Caravan + Stasis + Sakashima's Protege

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    1 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Sakashima's Protege has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Sakashima's Protege trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Sakashima's Protege triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Sakashima's Protege by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Bruna, the Fading LightTrade Caravan is a Human, which Bruna, the Fading Light can use.
  2. Sigarda, Font of BlessingsTrade Caravan is a Human, which Sigarda, Font of Blessings can use.
  3. Éowyn, ShieldmaidenTrade Caravan is a Human, which Éowyn, Shieldmaiden can use.
  4. Katilda, Dawnhart PrimeTrade Caravan is a Human, which Katilda, Dawnhart Prime can use.
  5. Théoden, King of RohanTrade Caravan is a Human, which Théoden, King of Rohan can use.
  6. Winota, Joiner of ForcesTrade Caravan is a Human, which Winota, Joiner of Forces can use.
  7. Éomer, King of RohanTrade Caravan is a Human, which Éomer, King of Rohan can use.
  8. Beregond of the GuardTrade Caravan is a Human, which Beregond of the Guard can use.
  9. Greymond, Avacyn's StalwartTrade Caravan is a Human, which Greymond, Avacyn's Stalwart can use.
  10. Jirina, Dauntless GeneralTrade Caravan is a Human, which Jirina, Dauntless General can use.

View Trade Caravan on Scryfall