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Sakashima's Protege

Sakashima's Protege

Creature — Shapeshifter3/1$0.43

Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.

Legal in Commander

Is

Does

Combos 5

  • Sakashima's Protege + Sharuum the Hegemon

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 37 decks on Commander Spellbook

    How it works

    Steps

    Cast Sakashima's Protege by paying {4}{U}{U}. Sakashima's Protege enters as a copy of Sharuum. Put Sharuum into the graveyard due to the legend rule. Sakashima's Protege triggers, returning Sharuum from your graveyard to the battlefield. Put Sharuum into the graveyard due to the legend rule. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield. Repeat from step 5.

    Commander Spellbook ↗
  • Sakashima's Protege + Trade Caravan + Stasis

    • Mass Land Denial
    • Players skip their untap steps
    • Lock

    1 decks on Commander Spellbook

    How it works

    Before you start

    One of Trade Caravan or Sakashima's Protege has a currency counter on it. You control a basic Island.

    Steps

    During your upkeep, Stasis, Trade Caravan and Sakashima's Protege trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Sakashima's Protege triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Sakashima's Protege by removing two currency counters from it, untapping a basic Island. Repeat.

    Commander Spellbook ↗
  • Sakashima's Protege + Rite of Passage + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Sakashima's Protege trigger, putting two +1/+1 counters on Triskelion. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Triskelion. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Sakashima's Protege + Rite of Passage + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Sakashima's Protege trigger, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗
  • Sakashima's Protege + Rite of Passage + Deathbringer Thoctar

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Sakashima's Protege trigger, putting two +1/+1 counters on Deathbringer Thoctar. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Deathbringer Thoctar. Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Sakashima's Protege on Scryfall