Court of Vantress
Enchantment$2.99
When this enchantment enters, you become the monarch. At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have this enchantment become a copy of it, except it has this ability.
Legal in Commander
Is
Does
Rewards
Combos 13
Court of Vantress + Faerie Mastermind + Smothering Tithe
- Near-infinite colored mana
- Near-infinite Treasure tokens
- Infinite card draw for all players
Commander Spellbook ↗How it works
Before you start
You have at least two opponents which are unable to pay for Smothering Tithe's trigger.
Steps
At the beginning of your upkeep, Court of Vantress triggers, either creating a token copy of Smothering Tithe or causing Court of Vantress to become a copy of Smothering Tithe. Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card. Smothering Tithe and the Smothering Tithe copy trigger for each opponent you have, creating at least four Treasure tokens. Activate four Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.
Court of Vantress + Mystic Barrier
- Creatures can't attack
- Lock
Commander Spellbook ↗How it works
Before you start
You have at least two opponents. Court of Vantress on the battlefield as a copy of Mystic Barrier if you aren't the monarch.
Steps
At the beginning of each of your upkeeps, Mystic Barrier and Court of Vantress triggers twice if you aren't the monarch, or once otherwise. Resolve the Mystic Barrier trigger, choosing "left". If you aren't the monarch, resolve the Court of Vantress triggers, causing you to choose "right" and choosing to keep it as a copy of Mystic Barrier. Otherwise, resolve the Court of Vantress trigger, creating a token copy of Mystic Barrier, choosing "right" as the copy enters the battlefield. As long as there are three or more players in the game, creatures cannot attack.
Court of Vantress + Urza, Lord High Artificer + Worldwalker Helm
- Infinite artifact tokens
- Infinite blue mana
- Cast all spells in your library
Commander Spellbook ↗How it works
Before you start
You are the monarch.
Steps
At the beginning of your upkeep, Court of Vantress triggers, creating a token copy of Worldwalker Helm plus a Map token. Activate Urza's first ability twice by tapping a Worldwaker Helm and a Map, adding {U}{U}. Activate a Worldwalker Helm by paying {1}{U} and tapping it, creating a token copy of the Worldwalker Helm token plus a Map token for each Worldwalker Helm you control. Activate Urza's first ability twice by tapping two Maps, adding {U}{U}. Repeat from step 3.
Court of Vantress + Obeka, Splitter of Seconds + Time Sieve
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Obeka has power 4 or greater and cannot be blocked by an opponent. You are the monarch.
Steps
At the beginning of your upkeep, Court of Vantress triggers, creating a token copy of Time Sieve. Deal combat damage using Obeka. Obeka triggers, causing you to get at least four upkeep steps after this phase. Repeat step 1 during each of the additional upkeep steps. Activate the nontoken Time Sieve by tapping it and sacrificing five Time Sieve tokens, causing you to take an extra turn after this one. Repeat each turn.
Court of Vantress + Second Chance
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have 5 or less life. You are the monarch.
Steps
At the beginning of your upkeep, Second Chance and Court of Vantress trigger. Resolve the Court of Vantress trigger, creating a token copy of Second Chance. Resolve the Second Chance trigger, causing you to sacrifice it and take an extra turn after this one. Repeat each turn.
Court of Vantress + Three Blind Mice + Doubling Season
- Infinite copies of tokens you control
- Infinite creature tokens
- Infinite copies of a specific enchantment
Commander Spellbook ↗How it works
Before you start
You are the monarch.
Steps
At the beginning of your upkeep, Court of Vantress triggers, creating two token copies of Three Blind Mice. The Three Blind Mice tokens enter the battlefield with two lore counters on them due to Doubling Season, triggering their first and second chapter abilities. Resolve the first Three Blind Mice triggers, creating four 1/1 Mouse creature tokens. Resolve the next Three Blind Mice trigger, creating two token copies of a Three Blind Mice token. Repeat from step 2. Once you have infinite Three Blind Mice triggers, you may use them to copy any token(s) you control.
Court of Vantress + Stasis + Urza, Lord High Artificer
- Mass Land Denial
- Players skip their untap steps
- Lock
Commander Spellbook ↗How it works
Before you start
You control at least one nonlegendary artifact. You are the monarch.
Steps
At the beginning of your upkeep, Stasis and Court of Vantress' second ability triggers. Resolve the Court of Vantress trigger, creating a token of any nonlegendary artifact you control. Activate Urza's first ability by tapping the artifact token, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Repeat during each of your turns. As long as Stasis is on the battlefield, players skip their untap steps.
Court of Vantress + Trade Caravan + Stasis
- Mass Land Denial
- Players skip their untap steps
- Lock
Commander Spellbook ↗How it works
Before you start
One of Trade Caravan or Court of Vantress has a currency counter on it. You control a basic Island.
Steps
During your upkeep, Stasis, Trade Caravan and Court of Vantress trigger. Activate a basic Island by tapping it, adding {U}. Resolve the Stasis trigger, causing you to pay {U}. Resolve the Trade Caravan and Court of Vantress triggers, putting a currency counter on each of them. During an opponent's upkeep, activate either Trade Caravan or Court of Vantress by removing two currency counters from it, untapping a basic Island. Repeat.
Court of Vantress + Rite of Passage + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. Rite of Passage and Court of Vantress trigger, putting two +1/+1 counters on Walking Ballista. Repeat an arbitrarily large number of times. Move to the next turn, removing all damage marked on Walking Ballista. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 5 as desired.
Court of Vantress + Three Blind Mice + Vorinclex, Monstrous Raider
- Infinite creature tokens
- Infinite copies of a specific enchantment
Commander Spellbook ↗How it works
Before you start
You are the monarch.
Steps
At the beginning of your upkeep, Court of Vantress triggers, creating a token copy of Three Blind Mice. The Three Blind Mice token enters the battlefield with two lore counters on it due to Vorinclex, triggering its first and second chapter abilities. Resolve the first Three Blind Mice trigger, creating a 1/1 Mouse creature token. Resolve the next Three Blind Mice trigger, creating a token copy of the Three Blind Mice token. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- Moritte of the FrostMoritte of the Frost copies creatures, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- The MimeoplasmThe Mimeoplasm copies creatures, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Court of Vantress can use because it has an enter-the-battlefield trigger.
- Zur, Eternal SchemerCourt of Vantress is an Enchantment, which Zur, Eternal Schemer can use because it gives your Enchantments abilities.
- Terra, Magical Adept // Esper TerraCourt of Vantress is an Enchantment, which Terra, Magical Adept // Esper Terra can use because it finds Enchantments in your library.
- Alela, Artful ProvocateurCourt of Vantress is an Enchantment, which Alela, Artful Provocateur can use because it triggers when you cast an Enchantment spell.
- Callaphe, Beloved of the SeaCourt of Vantress is an Enchantment, which Callaphe, Beloved of the Sea can use because it gives your Enchantments abilities.