
Assault Suit
Artifact — Equipment$0.21
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip
colorlessLegal in Commander
Is
Does
Combos 42
Assault Suit + Bronze Bombshell
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Bronze Bombshell.
Steps
Give control of Bronze Bombshell to an opponent. Bronze Bombshell triggers, causing its controller to sacrifice it. However, Bronze Bombshell cannot be sacrificed due to Assault Suit. Bronze Bombshell triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit + Endrek Sahr, Master Breeder
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Endrek Sahr. You control seven or more Thrulls.
Steps
Whenever you control seven or more Thrulls, Endrek Sahr's second ability triggers. Resolve the ability, causing you to not sacrifice Endrek Sahr due to Assault Suit. Endrek Sahr's second ability triggers again, causing a mandatory infinite loop, ending the game in a draw.
Assault Suit + RMS Titanic + Aggravated Assault
- Infinite artifact tokens
- Infinite colored mana
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite Treasure tokens
- Infinite combat damage
Commander Spellbook ↗How it works
Before you start
RMS Titanic is a creature or other creatures you control have power 3 or greater. An opponent cannot block RMS Titanic.
Steps
If needed, activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Activate Assault Suit's equip ability by paying {3}, attaching it to RMS Titanic. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to not sacrifice it due to Assault Suit and create nine Treasure tokens. Move to your postcombat phase. Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 3.
Assault Suit + Phylactery Lich
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Phylactery Lich. A player does not control a permanent with a phylactery counter on it.
Steps
If needed, give control of Phylactery Lich to an opponent who controls no permanents with a phylactery counter on them. When Phylactery Lich's controller controls no permanents with a phylactery counter on them, Phylactery Lich triggers, causing them to sacrifice it. However, Phylactery Lich cannot be sacrificed due to Assault Suit. Phylactery Lich triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit + Vilis, Broker of Blood + Underworld Dreams
- Each opponent loses the game
- Infinite card draw for each opponent
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Vilis.
Steps
At the beginning of an opponent's upkeep, Assault Suit triggers, giving them control of Vilis. During that player's next draw step, they draw a card. Underworld Dreams triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library or by having a life total of 0. When the opponent loses the game, you regain control of Vilis. Repeat from step 1 for each remaining opponent.
Assault Suit + Lurebound Scarecrow
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Lurebound Scarecrow. A player controls no permanents of the color chosen with Lurebound Scarecrow.
Steps
At the beginning of the upkeep of the player who controls no permanents of the chosen color, Assault Suit triggers, causing that player to gain control of Lurebound Scarecrow. Lurebound Scarecrow triggers, causing them to sacrifice it. However, Lurebound Scarecrow cannot be sacrificed due to Assault Suit. Lurebound Scarecrow triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit + Dandân
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Dandân. A player controls no Islands.
Steps
If needed, give control of Dandân to an opponent who controls no Islands. When Dandân's controller controls no Islands, Dandân triggers, causing them to sacrifice it. However, Dandân cannot be sacrificed due to Assault Suit. Dandân triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit + Seasinger
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Seasinger. A player controls no Islands.
Steps
If needed, give control of Seasinger to an opponent who controls no Islands. When Seasinger's controller controls no Islands, Seasinger triggers, causing them to sacrifice it. However, Seasinger cannot be sacrificed due to Assault Suit. Seasinger triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Assault Suit + Vilis, Broker of Blood + Fate Unraveler
- Each opponent loses the game
- Infinite card draw for each opponent
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Vilis.
Steps
At the beginning of an opponent's upkeep, Assault Suit triggers, giving them control of Vilis. During that player's next draw step, they draw a card. Fate Unraveler triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library or by having a life total of 0. When the opponent loses the game, you regain control of Vilis. Repeat from step 1 for each remaining opponent.
Assault Suit + Manta Ray
- Draw the game
Commander Spellbook ↗How it works
Before you start
Assault Suit attached to Manta Ray. A player controls no Islands.
Steps
If needed, give control of Manta Ray to an opponent who controls no Islands. When Manta Ray's controller controls no Islands, Manta Ray triggers, causing them to sacrifice it. However, Manta Ray cannot be sacrificed due to Assault Suit. Manta Ray triggers again, creating a mandatory infinite loop that causes the game to end in a draw.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Nita, Forum ConciliatorAssault Suit takes opponents' permanents, which Nita, Forum Conciliator can use.
- Tinybones, Bauble BurglarAssault Suit takes opponents' permanents, which Tinybones, Bauble Burglar can use.
- Laughing Jasper FlintAssault Suit takes opponents' permanents, which Laughing Jasper Flint can use.
- Tasha, the Witch QueenAssault Suit takes opponents' permanents, which Tasha, the Witch Queen can use.
- Arvinox, the Mind FlailAssault Suit takes opponents' permanents, which Arvinox, the Mind Flail can use.
- Don Andres, the RenegadeAssault Suit takes opponents' permanents, which Don Andres, the Renegade can use.
- Vaan, Street ThiefAssault Suit takes opponents' permanents, which Vaan, Street Thief can use.
- Garland, Royal KidnapperAssault Suit takes opponents' permanents, which Garland, Royal Kidnapper can use.
- Edea, Possessed SorceressAssault Suit takes opponents' permanents, which Edea, Possessed Sorceress can use.
- Nathan Drake, Treasure HunterAssault Suit takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.