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Underworld Dreams

Underworld Dreams

Enchantment$2.11

Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

Legal in Commander

Is

Does

Rewards

Combos 7

  • Underworld Dreams + Peer into the Abyss

    • Target opponent loses the game

    Mana needed: 36,627 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has cards in their library greater than their life total.

    Steps

    Cast Peer Into the Abyss targeting an opponent. That player loses half their life and draws half their library. They are then dealt damage by Underworld Dreams equal to the amount of cards they drew. That player loses the game.

    Commander Spellbook ↗
  • Underworld Dreams + Vilis, Broker of Blood + Harmless Offering

    • Infinite card draw for target opponent

    Mana needed: 110 decks on Commander Spellbook

    How it works

    Steps

    Cast Harmless Offering by paying {2}{R}, giving an opponent control of Vilis. During that player's next draw step, they draw a card. Underworld Dreams triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3.

    Commander Spellbook ↗
  • Underworld Dreams + Vilis, Broker of Blood + Assault Suit

    • Each opponent loses the game
    • Infinite card draw for each opponent
    • Near-infinite damage

    95 decks on Commander Spellbook

    How it works

    Before you start

    Assault Suit attached to Vilis.

    Steps

    At the beginning of an opponent's upkeep, Assault Suit triggers, giving them control of Vilis. During that player's next draw step, they draw a card. Underworld Dreams triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library or by having a life total of 0. When the opponent loses the game, you regain control of Vilis. Repeat from step 1 for each remaining opponent.

    Commander Spellbook ↗
  • Underworld Dreams + Blim, Comedic Genius + Vilis, Broker of Blood

    • Infinite card draw for target opponent

    76 decks on Commander Spellbook

    How it works

    Before you start

    Blim does not have summoning sickness and cannot be blocked and killed by an opponent.

    Steps

    Attack with Blim, dealing combat damage to an opponent. Blim triggers, giving that player control of Vilis and causing each player to lose life and discard cards equal to the number of permanents they control but don't own. Vilis triggers, causing that player to draw cards equal to the amount of life lost this way. Underworld Dreams triggers, dealing 1 damage to that player. Repeat from step 4.

    Commander Spellbook ↗
  • Underworld Dreams + Hive Mind + Enter the Infinite

    • Each opponent loses the game
    • Infinite card draw for all players
    • Near-infinite damage

    Mana needed: 37 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is less than or equal to their deck size.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to copy Enter the Infinite. Resolve the first opponent's Enter the Infinite, causing the opponent to draw cards equal to their deck size, and then put a card on top of their library. Underworld Dreams triggers for each card the opponent draws this way, dealing 1 damage to them for each card drawn. The opponent loses the game due to having zero or less life. Repeat from step 3 for each other opponent.

    Commander Spellbook ↗
  • Underworld Dreams + Vilis, Broker of Blood + Donate

    • Infinite card draw for target opponent

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Steps

    Cast Donate by paying {2}{U}, giving an opponent control of Vilis. During that player's next draw step, they draw a card. Underworld Dreams triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3.

    Commander Spellbook ↗
  • Underworld Dreams + Role Reversal + Vilis, Broker of Blood

    • Infinite card draw for target opponent

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Role Reversal targeting Vilis, Broker of Blood and a creature an opponent controls. Once that opponent draws a card they draw their entire library and take damage equal to the amount of cards drawn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massacre Girl, Most WantedUnderworld Dreams damages opponents, which Massacre Girl, Most Wanted can use.
  2. ArzakonArzakon refills every hand, which Underworld Dreams can use.
  3. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedUnderworld Dreams damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  4. Neriv, Heart of the StormUnderworld Dreams damages opponents and Neriv, Heart of the Storm multiplies your damage.
  5. Tor Wauki the YoungerUnderworld Dreams damages opponents and Tor Wauki the Younger multiplies your damage.
  6. Rankle and TorbranUnderworld Dreams damages opponents and Rankle and Torbran multiplies your damage.
  7. Obosh, the PreypiercerUnderworld Dreams damages opponents and Obosh, the Preypiercer multiplies your damage.
  8. Far Fortune, End BossUnderworld Dreams damages opponents and Far Fortune, End Boss multiplies your damage.
  9. Francisco, Fowl MarauderUnderworld Dreams damages opponents, which Francisco, Fowl Marauder can use.
  10. Indoraptor, the Perfect HybridUnderworld Dreams damages opponents, which Indoraptor, the Perfect Hybrid can use.

View Underworld Dreams on Scryfall