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RMS Titanic

RMS Titanic

Legendary Artifact — Vehicle7/1$4.94

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Legal in Commander

Is

Does

Rewards

Combos 6

  • RMS Titanic + Assault Suit + Aggravated Assault

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite Treasure tokens
    • Infinite combat damage

    Mana needed: 189 decks on Commander Spellbook

    How it works

    Before you start

    RMS Titanic is a creature or other creatures you control have power 3 or greater. An opponent cannot block RMS Titanic.

    Steps

    If needed, activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Activate Assault Suit's equip ability by paying {3}, attaching it to RMS Titanic. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to not sacrifice it due to Assault Suit and create nine Treasure tokens. Move to your postcombat phase. Activate five Treasures by tapping and sacrificing them, adding {3}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat from step 3.

    Commander Spellbook ↗
  • RMS Titanic + Emry, Lurker of the Loch + Time Sieve

    • Infinite turns

    Mana needed: 183 decks on Commander Spellbook

    How it works

    Before you start

    Other creatures you control have power 3 or greater. An opponent cannot block RMS Titanic.

    Steps

    Activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to sacrifice it and create at least seven Treasure tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Activate Emry by tapping it, allowing you to cast RMS Titanic from your graveyard this turn. Cast RMS Titanic from your graveyard by paying {3}{R}. Repeat each turn.

    Commander Spellbook ↗
  • RMS Titanic + Assault Suit + Hellkite Charger

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat phases
    • Infinite Treasure tokens
    • Infinite combat damage

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Before you start

    RMS Titanic is a creature or other creatures you control have power 3 or greater. An opponent cannot block Hellkite Charger or RMS Titanic.

    Steps

    If needed, activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Activate Assault Suit's equip ability by paying {3}, attaching it to RMS Titanic. Declare Hellkite Charger and RMS Titanic as attackers, triggering Hellkite Charger. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures you control and to get an additional combat phase after this one. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to not sacrifice it due to Assault Suit and create nine Treasure tokens. During your next combat phase, declare Hellkite Charger and RMS Titanic as attackers, triggering Hellkite Charger. Holding priority, activate seven Treasures by tapping and sacrificing them, adding {5}{R}{R}. Repeat from step 4.

    Commander Spellbook ↗
  • RMS Titanic + Assault Suit + Time Sieve

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Other creatures you control have power 3 or greater. An opponent cannot block RMS Titanic.

    Steps

    Activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Activate Assault Suit's equip ability by paying {3}, attaching it to RMS Titanic. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to not sacrifice it due to Assault Suit and create nine Treasure tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Move to your next turn. Activate three Treasures by tapping and sacrificing them, adding {3}. Repeat.

    Commander Spellbook ↗
  • RMS Titanic + Muldrotha, the Gravetide + Time Sieve

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block RMS Titanic. You have not cast an artifact spell using Muldrotha this turn.

    Steps

    Activate RMS Titanic's crew ability by tapping Muldrotha, causing RMS TItanic to become an artifact creature until end of turn. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to sacrifice it and create at least seven Treasure tokens. Activate Time Sieve by tapping it and sacrificing five Treasures, causing you to take an extra turn after this one. Cast RMS Titanic from your graveyard by paying {3}{R}. Repeat each turn.

    Commander Spellbook ↗
  • RMS Titanic + Assault Suit + Najeela, the Blade-Blossom

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce
    • Infinite Treasure tokens
    • Infinite combat damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    RMS Titanic is a creature or other creatures you control have power 3 or greater. An opponent cannot block RMS Titanic.

    Steps

    If needed, activate RMS Titanic's crew ability by tapping any number of creatures with power 3 or greater, causing it to become an artifact creature until end of turn. Activate Assault Suit's equip ability by paying {3}, attaching it to RMS Titanic. Deal combat damage to an opponent using RMS Titanic, triggering its ability, causing you to not sacrifice it due to Assault Suit and create nine Treasure tokens. Before the combat phase ends, activate five Treasures by tapping and sacrificing them, adding {W}{U}{B}{R}{G}. Activate Najeela by paying {W}{U}{B}{R}{G}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderRMS Titanic taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Depala, Pilot ExemplarRMS Titanic taps your creatures, which Depala, Pilot Exemplar can use because it triggers when your creature becomes tapped.
  3. Magda, Brazen OutlawRMS Titanic taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  4. Sami, Ship's EngineerRMS Titanic taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  5. Saint Traft and Rem KarolusRMS Titanic taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  6. Kilo, Apogee MindRMS Titanic taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  7. Spider-Gwen, Free SpiritRMS Titanic taps your creatures, which Spider-Gwen, Free Spirit can use because it triggers when your creature becomes tapped.
  8. Hawkeye, Master MarksmanRMS Titanic taps your creatures, which Hawkeye, Master Marksman can use because it triggers when your creature becomes tapped.
  9. Annie Flash, the VeteranRMS Titanic taps your creatures, which Annie Flash, the Veteran can use because it triggers when your creature becomes tapped.
  10. Radha, Coalition WarlordRMS Titanic taps your creatures, which Radha, Coalition Warlord can use because it triggers when your creature becomes tapped.

View RMS Titanic on Scryfall