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All Will Be One

All Will Be One

Enchantment$12.24

Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

Legal in Commander

Is

Does

Combos 111

  • All Will Be One + The Red Terror

    • Infinite damage

    9,916 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to an opponent.

    Steps

    Any opponent takes damage. The The Red Terror triggers, putting a counter on a permanent. All All Will Be One triggers, dealing at least 1 damage to an opponent. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + Everlasting Torment

    • Destroy any number of creatures opponents control
    • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
    • Infinite -1/-1 counters on creatures opponents control
    • Lock

    9,625 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal noncombat damage to a creature an opponent controls.

    Steps

    Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Everlasting Torment. All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls. Repeat step 2.

    Commander Spellbook ↗
  • All Will Be One + Ob Nixilis, Captive Kingpin

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    8,946 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause an opponent to lose exactly 1 life.

    Steps

    Cause an opponent to lose 1 life. Ob Nixilis triggers, putting a +1/+1 counter on itself and exiling the top card of your library. All Will Be One triggers, dealing 1 damage to an opponent. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + War Elemental

    • Infinite damage

    2,711 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to an opponent.

    Steps

    Any opponent takes damage. The War Elemental triggers, putting a counter on a permanent. All All Will Be One triggers, dealing at least 1 damage to an opponent. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + Quest for Pure Flame

    • Infinite damage

    1,357 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to an opponent.

    Steps

    Deal damage to an opponent. Quest for Pure Flame triggers, putting a quest counter on itself. All Will Be One triggers, dealing 1 damage to an opponent. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + Soul-Scar Mage

    • Destroy any number of creatures opponents control
    • Destroy any number of creatures opponents control whenever you put a counter on a permanent or player
    • Infinite -1/-1 counters on creatures opponents control
    • Lock

    1,019 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal noncombat damage to a creature an opponent controls.

    Steps

    Attempt to deal noncombat damage to a creature an opponent controls, instead putting that many -1/-1 counters on it due to Soul-Scar Mage. All Will Be One triggers, putting that many -1/-1 counters on a creature an opponent controls. Repeat step 2.

    Commander Spellbook ↗
  • All Will Be One + Eternity Vessel

    • Target opponent loses the game

    Mana needed: 943 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is greater than or equal to an opponent's life total.

    Steps

    Cast Eternity Vessel by paying {6}. Eternity Vessel enters the battlefield with a number of charge counters on it equal to your life total. All Will Be One triggers, dealing damage to target opponent equal to the counters placed this way. The opponent loses the game due to having zero or less life.

    Commander Spellbook ↗
  • All Will Be One + Talon of Pain

    • Infinite damage

    297 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to an opponent.

    Steps

    Deal damage to an opponent. Talon of Pain triggers, putting a charge counter on it. All Will Be One triggers, dealing 1 damage to an opponent. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + Laelia, the Blade Reforged + Virtue of Courage // Embereth Blaze

    • Near-infinite +1/+1 counters on a creature
    • Near-infinite damage

    153 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a counter on a permanent and/or player.

    Steps

    Put a counter on a permanent and/or player. All Will Be One triggers, dealing that much damage to an opponent. Virtue of Courage triggers, causing you to exile that many cards from the top of your library. Laelia's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 2.

    Commander Spellbook ↗
  • All Will Be One + Phyrexian Devourer

    • Near-infinite damage

    141 decks on Commander Spellbook

    How it works

    Steps

    Activate Phyrexian Devourer by exiling the top card of your library, putting a number of +1/+1 counters on it equal to the card's mana value. All Will Be One triggers if counters were placed this way, as well as Phyrexian Devourer if its power is seven or greater. Resolve the All Will Be One trigger, dealling one damage to an opponent for each counter placed this way. Holding priority, repeat from step 1.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Solphim, Mayhem DominusAll Will Be One damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  2. Torbran, Thane of Red FellAll Will Be One damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  3. Gisela, Blade of GoldnightAll Will Be One damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  4. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedAll Will Be One damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  5. Neriv, Heart of the StormAll Will Be One damages opponents and Neriv, Heart of the Storm multiplies your damage.
  6. Tor Wauki the YoungerAll Will Be One damages opponents and Tor Wauki the Younger multiplies your damage.
  7. Hawkeye, Young AvengerAll Will Be One damages opponents and Hawkeye, Young Avenger multiplies your damage.
  8. Rem Karolus, Stalwart SlayerAll Will Be One damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  9. Taii Wakeen, Perfect ShotAll Will Be One damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  10. Rankle and TorbranAll Will Be One damages opponents and Rankle and Torbran multiplies your damage.

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