
Quest for Pure Flame
Enchantment$0.38
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Legal in Commander
Is
Does
Rewards
Combos 14
Quest for Pure Flame + All Will Be One
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have a way to deal damage to an opponent.
Steps
Deal damage to an opponent. Quest for Pure Flame triggers, putting a quest counter on itself. All Will Be One triggers, dealing 1 damage to an opponent. Repeat from step 2.
Quest for Pure Flame + Heartless Hidetsugu + Platinum Angel
- Each opponent with an even life total loses the game
- Near-infinite damage to all players
Commander Spellbook ↗How it works
Before you start
Heartless Hidetsugu does not have summoning sickness. At least four quest counters on Quest for the Pure Flame.
Steps
Activate Quest for the Pure Flame by removing four quest counters from it and sacrificing it, doubling damage sources you control will deal this turn. Activate Heartless Hidetsugu by tapping it, causing it to deal lethal damage to each player with an even life total and nearly lethal damage to each player with an odd life total. You cannot lose the game due to Platinum Angel.
Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm
- Each opponent with an even life total loses the game
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Heartless Hidetsugu does not have summoning sickness. At least four quest counters on Quest for the Pure Flame.
Steps
Activate Quest for the Pure Flame by removing four quest counters from it and sacrificing it, doubling damage sources you control will deal this turn. Activate Heartless Hidetsugu by tapping it, causing it to deal lethal damage to each opponent with an even life total, nearly lethal damage to each opponent with an odd life total, and no damage to you due to Glacial Chasm.
Quest for Pure Flame + Heartless Hidetsugu + Pariah's Shield
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Each opponent's life total is 2 or greater. Quest for Pure Flame has at least four quest counters on it.
Steps
Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it. Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Pariah's Shield.
Quest for Pure Flame + Heartless Hidetsugu + Platinum Emperion
- Each opponent with an even life total loses the game
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Heartless Hidetsugu does not have summoning sickness. At least four quest counters on Quest for the Pure Flame.
Steps
Activate Quest for the Pure Flame by removing four quest counters from it and sacrificing it, doubling damage sources you control will deal this turn. Activate Heartless Hidetsugu by tapping it, causing it to deal lethal damage to each opponent with an even life total, nearly lethal damage to each opponent with an odd life total, and damage to you that does not change your life total due to Platinum Emperion.
Quest for Pure Flame + Vigor + Walking Ballista
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
Quest for Pure Flame has at least four quest counters on it.
Steps
Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it, doubling the amount of damage sources you control deal this turn. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat from step 2 as desired.
Quest for Pure Flame + Vigor + Triskelion
- Infinite damage
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Steps
Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it, doubling the amount of damage sources you control deal this turn. Activate Triskelion by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat from step 2 as desired.
Quest for Pure Flame + Heartless Hidetsugu + Pariah
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Each opponent's life total is 2 or greater. Quest for Pure Flame has at least four quest counters on it.
Steps
Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it. Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to Pariah.
Quest for Pure Flame + Heartless Hidetsugu + With Great Power . . .
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Each opponent's life total is 2 or greater. Quest for Pure Flame has at least four quest counters on it.
Steps
Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it. Activate Heartless Hidetsugu by tapping it, dealing damage to each opponent equal to half their life total, rounded down, times 2, and dealing no damage to you due to With Great Power....
Quest for Pure Flame + Toralf, God of Fury // Toralf's Hammer + Deathless Angel
- Infinite damage to one opponent
Commander Spellbook ↗How it works
Before you start
Quest for Pure Flame has at least four quest counters on it. An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.
Steps
Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn. Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Quest for Pure Flame. Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Quest for Pure Flame. Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Quest for Pure Flame. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Dathon, His Heart OpenDathon, His Heart Open damages opponents and Quest for Pure Flame multiplies your damage.
- Purphoros, God of the ForgePurphoros, God of the Forge damages opponents and Quest for Pure Flame multiplies your damage.
- Niv-Mizzet, ParunNiv-Mizzet, Parun damages opponents and Quest for Pure Flame multiplies your damage.
- Omnath, Locus of RageOmnath, Locus of Rage damages opponents and Quest for Pure Flame multiplies your damage.
- Vivi OrnitierVivi Ornitier damages opponents and Quest for Pure Flame multiplies your damage.
- Drakuseth, Maw of FlamesDrakuseth, Maw of Flames damages opponents and Quest for Pure Flame multiplies your damage.
- Kediss, Emberclaw FamiliarKediss, Emberclaw Familiar damages opponents and Quest for Pure Flame multiplies your damage.
- Electro, Assaulting BatteryElectro, Assaulting Battery damages opponents and Quest for Pure Flame multiplies your damage.
- Ashling, Flame DancerAshling, Flame Dancer damages opponents and Quest for Pure Flame multiplies your damage.
- Tannuk, Memorial EnsignTannuk, Memorial Ensign damages opponents and Quest for Pure Flame multiplies your damage.