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With Great Power . . .

With Great Power . . .

Enchantment — Aura$0.49

Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.

Legal in Commander

Is

Does

Rewards

Combos 58

  • With Great Power . . . + Anti-Venom, Horrifying Healer

    • Prevent all damage that would be dealt to you
    • Lock

    16,732 decks on Commander Spellbook

    How it works

    Steps

    Whenever damage would be dealt to you, With Great Power... causes that damage to be redirected to Anti-Venom. Anti-Venom will then prevent the damage and put that many +1/+1 counters on it instead.

    Commander Spellbook ↗
  • With Great Power . . . + Stuffy Doll

    • Draw the game

    6,152 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Stuffy Doll if it has summoning sickness.

    Steps

    Deal damage to Stuffy Doll, either using its ability or another method. Stuffy Doll triggers, attempting to deal damage to you, but dealing damage to Stuffy Doll instead due to With Great Power.... Repeat step 2 in an infinite loop, causing the game to end in a draw.

    Commander Spellbook ↗
  • With Great Power . . . + Caduceus, Staff of Hermes

    • Prevent all damage that would be dealt to you
    • Lock

    3,437 decks on Commander Spellbook

    How it works

    Before you start

    Caduceus and With Great Power... are attached to the same creature. Your life total is 30 or higher.

    Steps

    Whenever damage would be dealt to you, With Great Power... causes that damage to be redirected to the creature it is attached to. Since Caduceus grants an ability to the creature preventing damage being dealt to it, no damage is dealt to you or to that creature.

    Commander Spellbook ↗
  • With Great Power . . . + Arcbond

    • Infinite damage

    Mana needed: 1,003 decks on Commander Spellbook

    How it works

    Before you start

    You control an indestructible creature that has With Great Power... attached to it. You have a way to deal damage to the indestructible creature.

    Steps

    Cast Arcbond by paying {2}{R}, targeting the indestructible creature with With Great Power... attached. Deal damage to the indestructible creature. The creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to With Great Power.... Repeat step 3.

    Commander Spellbook ↗
  • With Great Power . . . + Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence

    • Prevent all damage that would be dealt to you
    • Prevent all damage that would be dealt to creatures you control
    • Lock

    614 decks on Commander Spellbook

    How it works

    Steps

    When damage would be dealt to you, that damage is redirected to the creature that has With Great Power... attached instead. Because Rune-Tail's Essence prevents damage being dealt to creatures you control, the creature with With Great Power... attached takes no damage.

    Commander Spellbook ↗
  • With Great Power . . . + Inviolability

    • Lock
    • Prevent all damage that would be dealt to you

    482 decks on Commander Spellbook

    How it works

    Before you start

    Inviolability and With Great Power... are attached to the same creature.

    Steps

    Whenever damage would be dealt to you, With Great Power... causes that damage to be redirected to the creature it is attached to. Since Inviolability grants an ability to the creature preventing damage being dealt to it, no damage is dealt to you or to that creature.

    Commander Spellbook ↗
  • With Great Power . . . + Coalhauler Swine

    • Infinite damage
    • Draw the game

    381 decks on Commander Spellbook

    How it works

    Before you start

    Coalhauler Swine has indestructible.

    Steps

    Deal damage to Coalhauler Swine. Coalhauler Swine triggers, dealing that much damage to each player. Any damage that would be dealt to you is instead dealt to Coalhauler Swine due to With Great Power.... Repeat step 2.

    Commander Spellbook ↗
  • With Great Power . . . + Vigor

    • Prevent all damage that would be dealt to you
    • Lock

    340 decks on Commander Spellbook

    How it works

    Steps

    Whenever damage would be dealt to you, With Great Power... causes that damage to be redirected to the creature it's attached to. Vigor will then prevent the damage and put that many +1/+1 counters on that creature instead.

    Commander Spellbook ↗
  • With Great Power . . . + Cho-Manno, Revolutionary

    • Lock
    • Prevent all damage that would be dealt to you

    243 decks on Commander Spellbook

    How it works

    Steps

    Any damage that would be dealt to you is redirected to Cho-Manno due to With Great Power . . .. Because of Cho-Manno's effect, no damage will be dealt to it either, preventing the damage entirely.

    Commander Spellbook ↗
  • With Great Power . . . + Repercussion + Screaming Nemesis

    • Infinite damage

    212 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to deal damage to Screaming Nemesis. Screaming Nemesis is indestructible.

    Steps

    Deal damage to Screaming Nemesis. Screaming Nemesis and Repercussion trigger. Resolve the Screaming Nemesis trigger, dealing damage to an applicable target. Resolve the Repercussion trigger, dealing damage to Screaming Nemesis instead of you due to With Great Power.... Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Pearl-Ear, Imperial AdvisorWith Great Power . . . is an Aura, which Pearl-Ear, Imperial Advisor can use.
  2. Calix, Guided by FateWith Great Power . . . is an Aura, which Calix, Guided by Fate can use.
  3. Killian, Decisive MentorWith Great Power . . . is an Aura, which Killian, Decisive Mentor can use.
  4. Estrid, the MaskedWith Great Power . . . is an Aura, which Estrid, the Masked can use.
  5. Sram, Senior EdificerWith Great Power . . . is an Aura, which Sram, Senior Edificer can use.
  6. Danitha Capashen, ParagonWith Great Power . . . is an Aura, which Danitha Capashen, Paragon can use.
  7. Codsworth, Handy HelperWith Great Power . . . is an Aura, which Codsworth, Handy Helper can use.
  8. Ardenn, Intrepid ArchaeologistWith Great Power . . . is an Aura, which Ardenn, Intrepid Archaeologist can use.
  9. Halvar, God of Battle // Sword of the RealmsWith Great Power . . . is an Aura, which Halvar, God of Battle // Sword of the Realms can use.
  10. Reyav, Master SmithWith Great Power . . . is an Aura, which Reyav, Master Smith can use.

View With Great Power . . . on Scryfall