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Halvar, God of Battle // Sword of the RealmsHalvar, God of Battle // Sword of the Realms, back face

Halvar, God of Battle // Sword of the Realms

Legendary Creature — God // Legendary Artifact — Equipment$20.39

Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.

Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip

Legal in Commander

Is

Does

Rewards

Combos 2

  • Halvar, God of Battle // Sword of the Realms + Boss's Chauffeur + Phyrexian Altar

    • Infinite +1/+1 counters on a creature
    • Infinite colored mana
    • Infinite creature tokens

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Cast Boss's Chauffeur by paying {4}{W}, causing it to enter the battlefield with at least six +1/+1 counters on it. Activate Sword of the Realms' equip ability by paying {1}{W}, attaching it to Boss's Chauffeur. Activate Phyrexian Altar by sacrificing Boss's Chauffeur, adding {W}. When Boss's Chauffeur dies, its second ability and Sword of the Realms trigger. Resolve the Boss's Chauffeur trigger, creating at least six 1/1 Citizen creature tokens. Resolve the Sword of the Realms trigger, returning Boss's Chauffeur to your hand from your graveyard. Activate Phyrexian Altar six times by sacrificing six Citizens, adding {5}{W}. Repeat. If you control six or more creatures to start the combo, this combo will net infinite Citizen tokens, infinite +1/+1 counters on Boss's Chauffeur and infinite colored mana.

    Commander Spellbook ↗
  • Halvar, God of Battle // Sword of the Realms + Time Sieve + Myr Battlesphere

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Myr Battlesphere by paying {7}. Myr Battlesphere enters the battlefield, creating four 1/1 Myr creature tokens. Activate Sword of the Realms' equip ability by paying {1}{W}, attaching it to Myr Battlesphere. Activate Time Sieve by tapping it, sacrificing Myr Battlesphere and sacrificing the four Myr tokens. When Myr Battlesphere dies, Sword of the Realms triggers, returning Myr Battlesphere to your hand from your graveyard. Resolve the Time Sieve ability, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ellivere of the Wild CourtHalvar, God of Battle // Sword of the Realms suits up one creature and gives one creature double strike, which Ellivere of the Wild Court can use because it has a combat damage trigger. Ellivere of the Wild Court suits up one creature, which Halvar, God of Battle // Sword of the Realms can use because it gives one creature double strike.
  2. Kassandra, Eagle BearerHalvar, God of Battle // Sword of the Realms suits up one creature and gives one creature double strike, which Kassandra, Eagle Bearer can use because it has a combat damage trigger.
  3. Reyav, Master SmithHalvar, God of Battle // Sword of the Realms suits up one creature, which Reyav, Master Smith can use because it gives one creature double strike.
  4. Codsworth, Handy HelperHalvar, God of Battle // Sword of the Realms suits up one creature, which Codsworth, Handy Helper can use because it cares about Voltron. Codsworth, Handy Helper suits up one creature, which Halvar, God of Battle // Sword of the Realms can use because it gives one creature double strike.
  5. Calix, Guided by FateHalvar, God of Battle // Sword of the Realms suits up one creature and gives one creature double strike, which Calix, Guided by Fate can use because it has a combat damage trigger.
  6. Syr Armont, the RedeemerHalvar, God of Battle // Sword of the Realms suits up one creature, which Syr Armont, the Redeemer can use because it cares about Voltron. Syr Armont, the Redeemer suits up one creature, which Halvar, God of Battle // Sword of the Realms can use because it gives one creature double strike.
  7. Keleth, Sunmane FamiliarHalvar, God of Battle // Sword of the Realms gives one creature double strike and suits up one creature, which Keleth, Sunmane Familiar can use because it deals commander damage.
  8. Aya of AlexandriaHalvar, God of Battle // Sword of the Realms gives one creature double strike, which Aya of Alexandria can use because it has a combat damage trigger.
  9. Layla HassanHalvar, God of Battle // Sword of the Realms gives one creature double strike, which Layla Hassan can use because it has a combat damage trigger.
  10. Ardenn, Intrepid ArchaeologistHalvar, God of Battle // Sword of the Realms suits up one creature, which Ardenn, Intrepid Archaeologist can use because it cares about Voltron.

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