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Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot

Legendary Creature — Human Mercenary2/3$0.24

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. , : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

Legal in Commander

Is

Does

Combos 13

  • Taii Wakeen, Perfect Shot + Boros Reckoner + Chain of Plasma

    • Near-infinite damage
    • Infinite rummaging

    Mana needed: 203 decks on Commander Spellbook

    How it works

    Before you start

    You have another card in hand. You have a way to give Boros Reckoner indestructible.

    Steps

    Give Boros Reckoner indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner. Taii Wakeen and Boros Reckoner trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Boros Reckoner trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner. Repeat from step 3.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Spitemare + Chain of Plasma

    • Near-infinite damage
    • Infinite rummaging

    Mana needed: 116 decks on Commander Spellbook

    How it works

    Before you start

    You have another card in hand. You have a way to give Spitemare indestructible.

    Steps

    Give Spitemare indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare. Taii Wakeen and Spitemare trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Spitemare trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare. Repeat from step 3.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Screaming Nemesis + Chain of Plasma

    • Near-infinite damage
    • Infinite rummaging

    Mana needed: 75 decks on Commander Spellbook

    How it works

    Before you start

    You have another card in hand. You have a way to give Screaming Nemesis indestructible.

    Steps

    Give Screaming Nemesis indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis Taii Wakeen and Screaming Nemesis trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Screaming Nemesis trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis. Repeat from step 3.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Ill-Tempered Loner // Howlpack Avenger + Chain of Plasma

    • Near-infinite damage
    • Infinite rummaging

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Before you start

    You have another card in hand. You have a way to give Ill-Tempered Loner indestructible.

    Steps

    Give Ill-Tempered Loner indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner. Taii Wakeen and Ill-Tempered Loner trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner. Repeat from step 3.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Truefire Captain + Chain of Plasma

    • Near-infinite damage
    • Infinite rummaging

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    You have another card in hand. You have a way to give Truefire Captain indestructible.

    Steps

    Give Truefire Captain indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain. Taii Wakeen and Truefire Captain trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Truefire Captain trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain. Repeat from step 3.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Vigor + Walking Ballista

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    5 decks on Commander Spellbook

    How it works

    Steps

    Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat from step 2 as desired.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Toralf, God of Fury // Toralf's Hammer + Deathless Angel

    • Infinite damage to one opponent

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Taii Wakeen does not have summoning sickness. Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by one. An opponent controls two or more creatures that can be targeted by spells and abilities you control. You have a way to deal noncombat damage to one of the indestructible creatures such that the excess damage doubled will deal excess damage to the second indestructible creature.

    Steps

    Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn. Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Taii Wakeen. Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Taii Wakeen. Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Taii Wakeen. Repeat from step 3 an arbitrarily large number of times. Resolve a Toralf trigger, dealing infinite damage to any target.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Vigor + Triskelion

    • Infinite damage
    • Infinite +1/+1 counters on creatures you control

    2 decks on Commander Spellbook

    How it works

    Steps

    Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1. Activate Triskelion by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor. Activate Triskelion by removing a +1/+1 counter from it, dealing 2 damage to any target. Repeat from step 2 as desired.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Smaug the Impenetrable + Street Urchin

    • Infinite Treasure tokens
    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite damage

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature or artifact. You control your commander. Taii Wakeen does not have summoning sickness.

    Steps

    Activate Taii by paying at least {1} and tapping it. Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing at least 2 damage to Smaug due to Taii Wakeen. Smaug triggers, creating at least two Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Taii Wakeen, Perfect Shot + Stuffy Doll + Mind Over Matter

    • Near-infinite looting

    0 decks on Commander Spellbook

    How it works

    Steps

    Activate Stuffy Doll by tapping it, dealing 1 damage to itself. Stuffy Doll and Taii Wakeen trigger. Resolve the Stuffy Doll trigger, dealing 1 damage to the named opponent. Resolve the Taii Wakeen trigger, causing you to draw a card. Activate Mind Over Matter by discarding a card, untapping Stuffy Doll. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderTaii Wakeen, Perfect Shot taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Sami, Ship's EngineerTaii Wakeen, Perfect Shot taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  3. Éomer, King of RohanÉomer, King of Rohan damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  4. Arbaaz MirArbaaz Mir damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  5. Éowyn, ShieldmaidenTaii Wakeen, Perfect Shot is a Human, which Éowyn, Shieldmaiden can use.
  6. Théoden, King of RohanTaii Wakeen, Perfect Shot is a Human, which Théoden, King of Rohan can use.
  7. Winota, Joiner of ForcesTaii Wakeen, Perfect Shot is a Human, which Winota, Joiner of Forces can use.
  8. Jirina KudroTaii Wakeen, Perfect Shot is a Human, which Jirina Kudro can use.
  9. Aurelia, the Law AboveAurelia, the Law Above damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  10. Lightning, Army of OneLightning, Army of One damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.

View Taii Wakeen, Perfect Shot on Scryfall