
Chain of Plasma
Instant$0.22
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
Legal in Commander
Is
Does
Combos 10
Chain of Plasma + Taii Wakeen, Perfect Shot + Boros Reckoner
- Near-infinite damage
- Infinite rummaging
Commander Spellbook ↗How it works
Before you start
You have another card in hand. You have a way to give Boros Reckoner indestructible.
Steps
Give Boros Reckoner indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner. Taii Wakeen and Boros Reckoner trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Boros Reckoner trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner. Repeat from step 3.
Chain of Plasma + Taii Wakeen, Perfect Shot + Spitemare
- Near-infinite damage
- Infinite rummaging
Commander Spellbook ↗How it works
Before you start
You have another card in hand. You have a way to give Spitemare indestructible.
Steps
Give Spitemare indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare. Taii Wakeen and Spitemare trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Spitemare trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare. Repeat from step 3.
Chain of Plasma + Swans of Bryn Argoll
- Infinite card draw
- Near-infinite looting
- Infinite self-mill
Commander Spellbook ↗How it works
Steps
Cast Chains of Plasma targeting the Swans. The damage is prevented, and instead you draw 3 cards. Discard a card to copy Chains of Plasma. Repeat
Chain of Plasma + Brash Taunter + Ashling, Flame Dancer
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Chain of Plasma by paying {1}{R}, targeting Brash Taunter. Ashling triggers, causing you to discard a card and draw a card. Resolve Chain of Plasma, dealing 3 damage to Brash Taunter and choosing to discard a card to copy it. Brash Taunter triggers, dealing 3 damage to any target. Repeat from step 2 (getting Ashling's additional results once each).
Chain of Plasma + Taii Wakeen, Perfect Shot + Screaming Nemesis
- Near-infinite damage
- Infinite rummaging
Commander Spellbook ↗How it works
Before you start
You have another card in hand. You have a way to give Screaming Nemesis indestructible.
Steps
Give Screaming Nemesis indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis Taii Wakeen and Screaming Nemesis trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Screaming Nemesis trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis. Repeat from step 3.
Chain of Plasma + Taii Wakeen, Perfect Shot + Ill-Tempered Loner // Howlpack Avenger
- Near-infinite damage
- Infinite rummaging
Commander Spellbook ↗How it works
Before you start
You have another card in hand. You have a way to give Ill-Tempered Loner indestructible.
Steps
Give Ill-Tempered Loner indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner. Taii Wakeen and Ill-Tempered Loner trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner. Repeat from step 3.
Chain of Plasma + Ashling, Flame Dancer + Stuffy Doll
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Chain of Plasma by paying {1}{R}, targeting Stuffy Doll. Ashling triggers, causing you to discard a card and draw a card. Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll and choosing to discard a card to copy it. Stuffy Doll triggers, dealing 3 damage to the chosen player. Repeat from step 2 (getting Ashling's additional results once each).
Chain of Plasma + Taii Wakeen, Perfect Shot + Truefire Captain
- Near-infinite damage
- Infinite rummaging
Commander Spellbook ↗How it works
Before you start
You have another card in hand. You have a way to give Truefire Captain indestructible.
Steps
Give Truefire Captain indestructible, if needed. Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain. Taii Wakeen and Truefire Captain trigger. Resolve the Taii Wakeen trigger, causing you to draw a card. Resolve the Truefire Captain trigger, dealing 3 damage to any target. Resolve the Chain of Plasma copy, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain. Repeat from step 3.
Chain of Plasma + Archmage Emeritus + Brash Taunter
- Infinite card draw
- Near-infinite damage
Commander Spellbook ↗How it works
Steps
Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}. Archmage Emeritus triggers, drawing a card. Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target. Brash Taunter and Archmage Emeritus trigger. Resolve Brash Taunter's trigger, dealing 3 damage to target opponent. Resolve Archamage Emeritus's trigger, drawing a card. Repeat from step 3. Once you have one card remaining in library, decline to copy Chain of Plasma.
Chain of Plasma + Archmage Emeritus + Stuffy Doll
- Infinite card draw
Commander Spellbook ↗How it works
Before you start
An opponent chosen with Stuffy Doll.
Steps
Cast Chain of Plasma targeting Stuffy Doll by paying {1}{R}. Archmage Emeritus triggers, drawing a card. Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll, discarding a card, and copying Chain of Plasma with the same target. Stuffy Doll and Archmage Emeritus trigger. Resolve Stuffy Doll's trigger, dealing 3 damage to the chosen opponent. Resolve Archamage Emeritus's trigger, drawing a card. Repeat from step 3. Once you have one card remaining in library, decline to copy Chain of Plasma.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tomik, Izzet SparkmageChain of Plasma damages opponents and Tomik, Izzet Sparkmage multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedChain of Plasma damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Tor Wauki the YoungerChain of Plasma damages opponents and Tor Wauki the Younger multiplies your damage.
- Solphim, Mayhem DominusChain of Plasma damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellChain of Plasma damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightChain of Plasma damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Neriv, Heart of the StormChain of Plasma damages opponents and Neriv, Heart of the Storm multiplies your damage.
- Hawkeye, Young AvengerChain of Plasma damages opponents and Hawkeye, Young Avenger multiplies your damage.
- Rem Karolus, Stalwart SlayerChain of Plasma damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
- Taii Wakeen, Perfect ShotChain of Plasma damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.