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Archmage Emeritus

Archmage Emeritus

Creature — Human Wizard2/2$0.73

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Legal in Commander

Is

Does

Rewards

Combos 5

  • Archmage Emeritus + Fury Storm

    • Infinite card draw

    Mana needed: 4,234 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Archmage Emeritus triggers, drawing you a card. Cast Fury Storm targeting the instant or sorcery spell. Archmage Emeritus triggers, drawing you a card. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Archmage Emeritus triggers for each copy, drawing you a card each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Archmage Emeritus triggers, drawing you a card. Repeat from step 7.

    Commander Spellbook ↗
  • Archmage Emeritus + Chain of Smog

    • Infinite draw triggers
    • Infinite self-discard triggers
    • Near-infinite magecraft triggers

    Mana needed: 2,135 decks on Commander Spellbook

    How it works

    Steps

    Cast Chain of Smog by paying {1}{B}, targeting yourself. Archmage Emeritus triggers, causing you to draw a card. Resolve Chain of Smog, causing you to discard two cards and copy Chain of Smog, targeting yourself. Repeat from step 2.

    Commander Spellbook ↗
  • Archmage Emeritus + Chain of Acid

    • Infinite card draw

    Mana needed: 132 decks on Commander Spellbook

    How it works

    Before you start

    You control an indestructible noncreature permanent.

    Steps

    Cast Chain of Acid by paying {3}{G}, targeting any indestructible noncreature permanent you control. Archmage Emeritus triggers, causing you to draw a card. Resolve Chain of Acid, failing to destroy the indestructible permanent and choosing to copy Chain of Acid, targeting the indestructible permanent with the copy. Repeat from step 2.

    Commander Spellbook ↗
  • Archmage Emeritus + Chain of Plasma + Brash Taunter

    • Infinite card draw
    • Near-infinite damage

    Mana needed: 19 decks on Commander Spellbook

    How it works

    Steps

    Cast Chain of Plasma targeting Brash Taunter by paying {1}{R}. Archmage Emeritus triggers, drawing a card. Resolve Chain of Plasma, dealing 3 damage to Brash Taunter, discarding a card, and copying Chain of Plasma with the same target. Brash Taunter and Archmage Emeritus trigger. Resolve Brash Taunter's trigger, dealing 3 damage to target opponent. Resolve Archamage Emeritus's trigger, drawing a card. Repeat from step 3. Once you have one card remaining in library, decline to copy Chain of Plasma.

    Commander Spellbook ↗
  • Archmage Emeritus + Chain of Plasma + Stuffy Doll

    • Infinite card draw

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    An opponent chosen with Stuffy Doll.

    Steps

    Cast Chain of Plasma targeting Stuffy Doll by paying {1}{R}. Archmage Emeritus triggers, drawing a card. Resolve Chain of Plasma, dealing 3 damage to Stuffy Doll, discarding a card, and copying Chain of Plasma with the same target. Stuffy Doll and Archmage Emeritus trigger. Resolve Stuffy Doll's trigger, dealing 3 damage to the chosen opponent. Resolve Archamage Emeritus's trigger, drawing a card. Repeat from step 3. Once you have one card remaining in library, decline to copy Chain of Plasma.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  2. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  3. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  4. Lyse HextLyse Hext reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  5. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  6. Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  7. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  8. Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  9. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.
  10. Gran-GranGran-Gran reduces your spell costs, which Archmage Emeritus can use because it rewards an Instant or sorcery.

View Archmage Emeritus on Scryfall