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Fury Storm

Fury Storm

Instant$4.79

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.

Legal in Commander

Is

Does

Rewards

Combos 13

  • Fury Storm + Storm-Kiln Artist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 9,646 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Storm-Kiln Artist triggers, creating a Treasure token. Cast Fury Storm targeting the instant or sorcery spell. Storm-Kiln Artist triggers, creating a Treasure token. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Storm-Kiln Artist triggers for each copy, creating a Treasure token each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Storm-Kiln Artist triggers, creating a Treasure token. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Archmage Emeritus

    • Infinite card draw

    Mana needed: 4,234 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Archmage Emeritus triggers, drawing you a card. Cast Fury Storm targeting the instant or sorcery spell. Archmage Emeritus triggers, drawing you a card. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Archmage Emeritus triggers for each copy, drawing you a card each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Archmage Emeritus triggers, drawing you a card. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Twinning Staff

    • Infinite copies of instant and sorcery spells on the stack

    Mana needed: 2,744 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from the command zone at least once.

    Steps

    Cast any other instant or sorcery by paying its mana cost, or wait for an opponent to cast one. Holding priority, cast Fury Storm by paying {2}{R}{R}, targeting the instant or sorcery spell. Fury Storm triggers, creating a copy of Fury Storm for each time you've cast your commander this game plus an additional copy, with one copy targeting Fury Storm and all remaining copies targeting another instant or sorcery on the stack. Resolve the copy of Fury Storm that is targeting Fury Storm, creating two copies of Fury Storm, with one copy targeting Fury Storm and the remaining copy targeting another instant or sorcery on the stack. Repeat from step 4.

    Commander Spellbook ↗
  • Fury Storm + Sedgemoor Witch

    • Infinite creature tokens

    Mana needed: 2,668 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Sedgemoor Witch triggers, creating a Pest creature token. Cast Fury Storm targeting the instant or sorcery spell. Sedgemoor Witch triggers, creating a Pest creature token. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Sedgemoor Witch triggers for each copy, creating a Pest creature token each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Sedgemoor Witch triggers, creating a Pest creature token. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Ral, Storm Conduit

    • Infinite damage

    Mana needed: 2,365 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Ral triggers, dealing 1 damage to target opponent or planeswalker. Cast Fury Storm targeting the instant or sorcery spell. Ral triggers, dealing 1 damage to target opponent or planeswalker. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Ral triggers for each copy, dealing 1 damage to target opponent or planeswalker each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Ral triggers, dealing 1 damage to target opponent or planeswalker. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Professor Onyx

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss

    Mana needed: 1,019 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Professor Onyx triggers, losing each opponent two life and gaining you 2 life. Cast Fury Storm targeting the instant or sorcery spell. Professor Onyx triggers, losing each opponent two life and gaining you 2 life. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Professor Onyx triggers for each copy, losing each opponent two life and gaining you 2 life each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Professor Onyx triggers, losing each opponent two life and gaining you 2 life. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Kalamax, the Stormsire

    • Infinite +1/+1 counters on a creature

    Mana needed: 830 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional castable sorcery.

    Steps

    Cast any sorcery by paying its mana cost. Holding priority, cast Fury Storm by paying its mana cost. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Fury Storm and choosing to copy the original Fury Storm. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Fury Storm copy, creating a copy of Fury Storm. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times.

    Commander Spellbook ↗
  • Fury Storm + Deekah, Fractal Theorist

    • Infinite creature tokens

    Mana needed: 571 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Deekah triggers, creating a Fractal creature token. Cast Fury Storm targeting the instant or sorcery spell. Deekah triggers, creating a Fractal creature token. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Deekah triggers for each copy, creating a Fractal creature token each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Deekah triggers, creating a Fractal creature token. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Witherbloom Apprentice

    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite lifeloss

    Mana needed: 171 decks on Commander Spellbook

    How it works

    Before you start

    You have cast your commander from your command zone this game. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

    Steps

    Cast your additional instant or sorcery spell, or wait for an opponent to cast one. Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life. Cast Fury Storm targeting the instant or sorcery spell. Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target. Witherbloom Apprentice triggers for each copy, losing each opponent 1 life and gaining you 1 life each time. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target. Witherbloom Apprentice triggers, losing each opponent 1 life and gaining you 1 life. Repeat from step 7.

    Commander Spellbook ↗
  • Fury Storm + Gravitic Punch + Kalamax, the Stormsire

    • Infinite +1/+1 counters on a creature
    • Infinite damage

    Mana needed: 57 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast an instant spell this turn.

    Steps

    Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Fury Storm by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Fury Storm targeting the original Fury Storm. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Fury Storm copy, creating a copy of Fury Storm, targeting the original Fury Storm. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Fury Storm copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  5. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  6. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  7. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  8. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  9. Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.
  10. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Fury Storm can use because it rewards an Instant or sorcery.

View Fury Storm on Scryfall