
Gravitic Punch
Sorcery$0.16
Target creature you control deals damage equal to its power to target player. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Legal in Commander
Is
Does
Rewards
Combos 12
Gravitic Punch + Kalamax, the Stormsire + Reverberate
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Reverberate by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Reverberate targeting the original Reverberate. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Reverberate copy, creating a copy of Reverberate, targeting the original Reverberate. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Reverberate copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Increasing Vengeance
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Increasing Vengeance by paying its mana cost or its flashback cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Increasing Vengeance targeting the original Increasing Vengeance. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Increasing Vengeance copy, creating a copy of Increasing Vengeance, targeting the original Increasing Vengeance. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Increasing Vengeance copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Expansion // Explosion
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Expansion by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Expansion targeting the original Expansion. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Expansion copy, creating a copy of Expansion, targeting the original Expansion. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Expansion copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Twincast
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Twincast by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Twincast targeting the original Twincast. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Twincast copy, creating a copy of Twincast, targeting the original Twincast. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Twincast copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Return the Favor
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Return the Favor by paying {R}{R} plus an additional {1} to select its first mode, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Return the Favor targeting the original Return the Favor. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Return the Favor copy, creating a copy of Return the Favor, targeting the original Return the Favor. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Return the Favor copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Insidious Will
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Insidious Will by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Insidious Will targeting the original Insidious Will. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Insidious Will copy, creating a copy of Insidious Will, targeting the original Insidious Will. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Insidious Will copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Fury Storm
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Fury Storm by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Fury Storm targeting the original Fury Storm. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Fury Storm copy, creating a copy of Fury Storm, targeting the original Fury Storm. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Fury Storm copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Reiterate
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Reiterate by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Reiterate targeting the original Reiterate. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Reiterate copy, creating a copy of Reiterate, targeting the original Reiterate. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Reiterate copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Refuse // Cooperate
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Cooperate by paying its aftermath cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Cooperate targeting the original Cooperate. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Cooperate copy, creating a copy of Cooperate, targeting the original Cooperate. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Cooperate copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Gravitic Punch + Kalamax, the Stormsire + Fork
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Fork by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Fork targeting the original Fork. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Fork copy, creating a copy of Fork, targeting the original Fork. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Fork copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Iroh, Grand LotusIroh, Grand Lotus casts cards from your graveyard, which Gravitic Punch can use.
- Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Gravitic Punch can use.
- The Fugitive DoctorThe Fugitive Doctor casts cards from your graveyard, which Gravitic Punch can use.
- Tomik, Izzet SparkmageGravitic Punch damages opponents and Tomik, Izzet Sparkmage multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedGravitic Punch damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Tor Wauki the YoungerGravitic Punch damages opponents and Tor Wauki the Younger multiplies your damage.
- Desdemona, Freedom's EdgeDesdemona, Freedom's Edge casts cards from your graveyard, which Gravitic Punch can use.
- Solphim, Mayhem DominusGravitic Punch damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellGravitic Punch damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightGravitic Punch damages opponents and Gisela, Blade of Goldnight multiplies your damage.