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Increasing Vengeance

Increasing Vengeance

Instant$0.81

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legal in Commander

Is

Does

Rewards

Combos 23

  • Increasing Vengeance + Narset's Reversal

    • Infinite magecraft triggers

    Mana needed: 12,415 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant or sorcery card in hand with valid targets as applicable.

    Steps

    Cast any instant or sorcery by paying its mana cost. Holding priority, cast Increasing Vengeance by paying its mana cost, targeting the instant or sorcery cast in step 1. Cast Narset's Reversal by paying {U}{U}, copying Increasing Vengeance targeting the spell cast in step 1 and returning the original Increasing Vengeance to your hand. Cast Increasing Vengeance by paying its mana cost, copying the copy of Increasing Vengeance, targeting the copy of Increasing Vengeance. Resolve the copy of Increasing Vengeance, creating a copy of Increasing Vengeance targeting the copy of Increasing Vengeance. Repeat step 5.

    Commander Spellbook ↗
  • Increasing Vengeance + Pyromancer's Goggles

    • Infinite magecraft triggers

    Mana needed: 8,083 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant or sorcery card in hand.

    Steps

    Cast any instant or sorcery by paying its mana cost. Holding priority, activate Pyromancer's Goggles by tapping it, adding {R}. Cast Increasing Vengeance by paying its mana cost, targeting the instant or sorcery cast in step 1. Pyromancer's Goggles triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, creating a copy of Increasing Vengeance targeting the original Increasing Vengeance. Repeat step 5.

    Commander Spellbook ↗
  • Increasing Vengeance + Twincast

    • Infinite magecraft triggers

    Mana needed: 5,140 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant and/or sorcery card in hand.

    Steps

    Cast any instant or sorcery spell by paying its mana cost. Holding priority, cast Increasing Vengeance by paying {R}{R}, targeting that spell. Cast Twincast by paying {U}{U}, copying Increasing Vengeance, with the copy targeting Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying the original Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat step 4.

    Commander Spellbook ↗
  • Increasing Vengeance + Teach by Example

    • Infinite magecraft triggers

    Mana needed: 3,636 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant and/or sorcery card in hand.

    Steps

    Cast any other instant and/or sorcery spell by paying its mana cost. Holding priority, cast Teach by Example by paying {U/R}{U/R}, copying the next instant or sorcery spell you cast. Cast Increasing Vengeance by paying {R}{R}, targeting the instant or sorcery spell cast in step 1. Teach by Example triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat step 5.

    Commander Spellbook ↗
  • Increasing Vengeance + Dual Strike

    • Infinite magecraft triggers

    Mana needed: 3,633 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant and/or sorcery card in hand.

    Steps

    Cast any other instant and/or sorcery spell by paying its mana cost. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value 4 or less. Cast Increasing Vengeance by paying {R}{R}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat step 5.

    Commander Spellbook ↗
  • Increasing Vengeance + Kalamax, the Stormsire

    • Infinite +1/+1 counters on a creature

    Mana needed: 3,093 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional castable sorcery.

    Steps

    Cast any sorcery by paying its mana cost. Holding priority, cast Increasing Vengeance by paying its mana cost. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Increasing Vengeance and choosing to copy the original Increasing Vengeance. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Increasing Vengeance copy, creating a copy of Increasing Vengeance. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times.

    Commander Spellbook ↗
  • Increasing Vengeance + Alania, Divergent Storm

    • Infinite magecraft triggers

    Mana needed: 2,653 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast an instant or sorcery spell this turn. You have a sorcery card in hand.

    Steps

    Cast the additional sorcery by paying its mana cost. Alania triggers; choose not to have an opponent draw a card. Holding priority, cast Increasing Vengeance by paying {R}{R}, targeting the additional sorcery. Alania triggers, causing an opponent to draw a card and you to copy Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying the original Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat step 5.

    Commander Spellbook ↗
  • Increasing Vengeance + Prismari, the Inspiration

    • Infinite magecraft triggers

    Mana needed: 2,002 decks on Commander Spellbook

    How it works

    Before you start

    You have another instant or sorcery card in hand with the mana to cast it and applicable target(s) if needed.

    Steps

    Cast any other instant or sorcery by paying its mana cost. Holding priority, cast Increasing Vengeance by paying its mana cost, targeting the instant or sorcery cast in step 1. Increasing Vengeance's storm ability triggers, creating at least one copy of Increasing Vengeance targeting the original Increasing Vengeance. Resolve a copy of Increasing Vengeance, copying Increasing Vengeance targeting the original Increasing Vengeance. Repeat step 4.

    Commander Spellbook ↗
  • Increasing Vengeance + Sevinne, the Chronoclasm

    • Infinite magecraft triggers

    Mana needed: 849 decks on Commander Spellbook

    How it works

    Before you start

    You have an instant or sorcery card in hand.

    Steps

    Cast any instant or sorcery spell. Holding priority, cast Increasing Vengeance for its flashback cost by paying {3}{R}{R}. Sevinne triggers, creating a copy of Increasing Vengeance, targeting Increasing Vengeance. Resolve the copy of Increasing Vengeance, creating a copy of Increasing Vengeance, targeting Increasing Vengeance. Repeat step 4.

    Commander Spellbook ↗
  • Increasing Vengeance + Rootha, Mercurial Artist

    • Infinite magecraft triggers

    Mana needed: 716 decks on Commander Spellbook

    How it works

    Before you start

    You have an additional instant and/or sorcery card in hand.

    Steps

    Cast an instant or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Increasing Vengeance by paying {R}{R}, targeting the spell. Activate Rootha by paying {2} and returning it to your hand, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, targeting the original Increasing Vengeance. Repeat step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Iroh, Grand LotusIroh, Grand Lotus casts cards from your graveyard, which Increasing Vengeance can use.
  2. Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Increasing Vengeance can use.
  3. The Fugitive DoctorThe Fugitive Doctor casts cards from your graveyard, which Increasing Vengeance can use.
  4. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  5. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  6. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  7. Magnus the RedMagnus the Red reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  8. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  9. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.
  10. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Increasing Vengeance can use because it rewards an Instant or sorcery.

View Increasing Vengeance on Scryfall