
Dual Strike
Instant$0.23
When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legal in Commander
Is
Does
Rewards
Combos 6
Dual Strike + Increasing Vengeance
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have an additional instant and/or sorcery card in hand.
Steps
Cast any other instant and/or sorcery spell by paying its mana cost. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value 4 or less. Cast Increasing Vengeance by paying {R}{R}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. Repeat step 5.
Dual Strike + Reverberate
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Reverberate by paying {R}{R}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Reverberate, with the copy targeting the original Reverberate. Resolve the copy of Reverberate, copying Reverberate, with the copy targeting the original Reverberate. Repeat step 5.
Dual Strike + Reiterate
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Reiterate by paying {1}{R}{R}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Reiterate, with the copy targeting the original Reiterate. Resolve the copy of Reiterate, copying Reiterate, with the copy targeting the original Reiterate. Repeat step 5.
Dual Strike + Fork
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Fork by paying {R}{R}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Fork, with the copy targeting the original Fork. Resolve the copy of Fork, copying Fork, with the copy targeting the original Fork. Repeat step 5.
Dual Strike + Twincast
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Twincast by paying {U}{U}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Twincast, with the copy targeting the original Twincast. Resolve the copy of Twincast, copying Twincast, with the copy targeting the original Twincast. Repeat step 5.
Dual Strike + Insidious Will
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Insidious Will by paying {2}{U}{U}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Insidious Will, with the copy targeting the original Insidious Will. Resolve the copy of Insidious Will, copying Insidious Will, with the copy targeting the original Insidious Will. Repeat step 5.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.
- Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Dual Strike can use because it rewards an Instant or sorcery.