
Insidious Will
Instant$0.41
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Legal in Commander
Is
Does
Rewards
Combos 9
Insidious Will + Narset's Reversal
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have an additional instant or sorcery card in hand with valid targets as applicable.
Steps
Cast any instant or sorcery by paying its mana cost. Holding priority, cast Insidious Will by paying its mana cost, targeting the instant or sorcery cast in step 1. Cast Narset's Reversal by paying {U}{U}, copying Insidious Will targeting the spell cast in step 1 and returning the original Insidious Will to your hand. Cast Insidious Will by paying its mana cost, copying the copy of Insidious Will, targeting the copy of Insidious Will. Resolve the copy of Insidious Will, creating a copy of Insidious Will targeting the copy of Insidious Will. Repeat step 5.
Insidious Will + Kalamax, the Stormsire
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have an additional castable sorcery.
Steps
Cast any sorcery by paying its mana cost. Holding priority, cast Insidious Will by paying its mana cost. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Insidious Will and choosing to copy the original Insidious Will. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Insidious Will copy, creating a copy of Insidious Will. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times.
Insidious Will + Alania, Divergent Storm
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have not cast an instant or sorcery spell this turn. You have a sorcery card in hand.
Steps
Cast the additional sorcery by paying its mana cost. Alania triggers; choose not to have an opponent draw a card. Holding priority, cast Insidious Will by paying {2}{U}{U}, targeting the additional sorcery. Alania triggers, causing an opponent to draw a card and you to copy Insidious Will, with the copy targeting the original Insidious Will. Resolve the copy of Insidious Will, copying the original Insidious Will, with the copy targeting the original Insidious Will. Repeat step 5.
Insidious Will + Adaptive Training Post
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand with enough mana to cast it. You have enough mana to cast Insidious Will
Steps
Cast the additional instant or sorcery by paying its mana cost. If Adaptive Training Post had two charge counters on it, it triggers, putting a charge counter on it. Holding priority, activate Adaptive Training Post by removing three charge counters from it, copying the next instant or sorcery spell you cast this turn. Cast Insidious Will by paying its mana cost, targeting the spell cast in step 1. Adaptive Training Post triggers, copying Insidious Will, with the copy targeting the original Insidious Will. Resolve the copy of Insidious Will, copying the original Insidious Will, with the copy targeting the original Insidious Will. Repeat step 5.
Insidious Will + Dual Strike
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have a way to cast an additional instant or sorcery, or an opponent is casting one.
Steps
Cast any other instant and/or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Dual Strike by paying {R}{R}, copying the next instant or sorcery spell you cast with mana value four or less. Cast Insidious Will by paying {2}{U}{U}, targeting the instant or sorcery spell cast in step 1. Dual Strike triggers, copying Insidious Will, with the copy targeting the original Insidious Will. Resolve the copy of Insidious Will, copying Insidious Will, with the copy targeting the original Insidious Will. Repeat step 5.
Insidious Will + Prismari, the Inspiration
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have another instant or sorcery card in hand with the mana to cast it and applicable target(s) if needed.
Steps
Cast any other instant or sorcery by paying its mana cost. Holding priority, cast Insidious Will by paying its mana cost, targeting the instant or sorcery cast in step 1. Insidious Will's storm ability triggers, creating at least one copy of Insidious Will targeting the original Insidious Will. Resolve a copy of Insidious Will, copying Insidious Will targeting the original Insidious Will. Repeat step 4.
Insidious Will + Gravitic Punch + Kalamax, the Stormsire
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Insidious Will by paying its mana cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Insidious Will targeting the original Insidious Will. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Insidious Will copy, creating a copy of Insidious Will, targeting the original Insidious Will. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Insidious Will copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Insidious Will + Errant, Street Artist + Reality Spasm
- Infinite untap of permanents you control
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control at least two mana producing permanents, one of which can tap to produce at least {U}.
Steps
Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Insidious Will by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.
Insidious Will + Bloodthirsty Conqueror + Arcbond
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
Commander Spellbook ↗How it works
Before you start
Bloodthirsty Conqueror has indestructible. You control another indestructible creature. You have a way to deal damage to Bloodthirsty Conqueror.
Steps
Cast Arcbond by paying {2}{R}, targeting Bloodthirsty Conqueror. Holding priority, cast Insidious Will by paying its mana cost, copying Arcbond, with the copy targeting another indestructible creature you control. Resolve both Arcbonds. Deal damage to Bloodthirsty Conqueror. Arbond triggers, dealing that much damage to each player and each other creature. Bloodthirsty Conqueror triggers for each opponent dealt damage, and Arcbond triggers due to the other indestructible creature being dealt damage. Resolve all Bloodthirsty Conqueror triggers, causing you to gain life. Resolve the Arcbond trigger, dealing that much damage to each player and each other creature. Bloodthirsty Conqueror triggers for each opponent dealt damage, and Arcbond triggers due to Bloodthirsty Conqueror being dealt damage. Resolve all Bloodthirsty Conqueror triggers, causing you to gain life. Resolve the Arcbond trigger, dealing that much damage to each player and each other creature. Repeat form step 6.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Lyse HextLyse Hext reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Gran-GranGran-Gran reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Insidious Will can use because it rewards an Instant or sorcery.