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Reality Spasm

Reality Spasm

Instant$0.46

Choose one — • Tap X target permanents. • Untap X target permanents.

Legal in Commander

Is

Does

Combos 25

  • Reality Spasm + Hinata, Dawn-Crowned + Soulfire Grand Master

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    3,440 decks on Commander Spellbook

    How it works

    Before you start

    Permanents you control can tap to produce at least {3}{U/R}{U/R}{U}{U}.

    Steps

    Activate any number of mana-producing permanents you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}. Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Reality Spasm by paying a total of {U}{U} due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master. Repeat. You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.

    Commander Spellbook ↗
  • Reality Spasm + Hinata, Dawn-Crowned + Voracious Bibliophile

    • Near-infinite card draw

    Mana needed: 3,339 decks on Commander Spellbook

    How it works

    Steps

    Cast Reality Spasm by paying a total of {U}{U} due to Hinata, targeting every permanent on the battlefield or a number of permanents equal to your deck size, whichever is smaller. Voracious Bibliophile triggers, causing you to draw a card for each permanent targeted.

    Commander Spellbook ↗
  • Reality Spasm + Reiterate

    • Infinite colored mana

    Mana needed: 882 decks on Commander Spellbook

    How it works

    Before you start

    You control permanents that can tap to add at least {12}{U}{U}{R}{R}.

    Steps

    Cast Reality Spasm by paying {7}{U}{U}, targeting seven permanents you control. Holding priority, Cast Reiterate with buyback by paying {4}{R}{R}, creating a copy of Reality Spasm. Resolve the Reality Spasm copy, untapping seven permanents you control. Repeat from step 2.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Twincast

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 19 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Twincast by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Insidious Will

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Insidious Will by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Swarm Intelligence

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Swarm Intelligence triggers, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Fire Lord Azula

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Declare Fire Lord Azula as an attacker, triggering its firebending ability, adding {R}{R}. Holding priority, cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Fire Lord Azula triggers, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 4.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Thousand-Year Storm

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}. You've cast an instant or sorcery spell this turn.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Thousand-Year Storm triggers, copying Reality Spasm at least once, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Increasing Vengeance

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Increasing Vengeance by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗
  • Reality Spasm + Errant, Street Artist + Reverberate

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two mana producing permanents, one of which can tap to produce at least {U}.

    Steps

    Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Reverberate by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteReality Spasm untaps your creatures and Kitsa, Otterball Elite taps your creatures.
  2. Stella Lee, Wild CardReality Spasm untaps your creatures and Stella Lee, Wild Card taps your creatures.
  3. Rassilon, the War PresidentReality Spasm untaps your creatures and Rassilon, the War President taps your creatures.
  4. Zevlor, Elturel ExileReality Spasm untaps your creatures and Zevlor, Elturel Exile taps your creatures.
  5. Errant, Street ArtistReality Spasm untaps your creatures and Errant, Street Artist taps your creatures.
  6. Magus Lucea KaneReality Spasm untaps your creatures and Magus Lucea Kane taps your creatures.
  7. Cmdr. Troi, Outgoing EmpathReality Spasm untaps your creatures and Cmdr. Troi, Outgoing Empath taps your creatures.
  8. Ironheart, Clever ChampionReality Spasm untaps your artifacts and Ironheart, Clever Champion taps your artifacts.
  9. Urza, Lord High ArtificerReality Spasm untaps your artifacts and Urza, Lord High Artificer taps your artifacts.
  10. Shao JunReality Spasm untaps your artifacts and Shao Jun taps your artifacts.

View Reality Spasm on Scryfall