
Soulfire Grand Master
Creature — Human Monk2/2$0.34
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
Legal in Commander
Is
Does
Rewards
Combos 13
Soulfire Grand Master + Hinata, Dawn-Crowned + Reality Spasm
- Infinite untap of permanents you control
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
Permanents you control can tap to produce at least {3}{U/R}{U/R}{U}{U}.
Steps
Activate any number of mana-producing permanents you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}. Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Reality Spasm by paying a total of {U}{U} due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master. Repeat. You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.
Soulfire Grand Master + Blasphemous Act
- Near-infinite lifegain
Commander Spellbook ↗How it works
Steps
Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Soulfire Grand Master + Jeska's Will
- Infinite red mana
- Exile your library with the ability to play the exiled cards until end of turn
Commander Spellbook ↗How it works
Before you start
An opponent has at least seven cards in hand.
Steps
Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Jeska's Will by paying {2}{R}, adding at least seven {R} and returning it to your hand. Repeat. If an opponent has eight or more cards in their hand, this combo nets infinite red mana. If you control a commander, you may choose both of Jeska's WIll's modes to exile your library.
Soulfire Grand Master + Mana Geyser
- Infinite red mana
Commander Spellbook ↗How it works
Before you start
Opponents control at least nine tapped lands.
Steps
Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Mana Geyser by paying {3}{R}{R}, adding {R} for each tapped land opponents control and returning Mana Geyser to your hand. Repeat.
Soulfire Grand Master + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{5}{U}{U}{U/R}
Steps
Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {3}{U}{U} to cast Time Warp. Soulfire Grand Master's ability triggers, returning Time Warp to your hand. Pass to extra turn.
Soulfire Grand Master + Dramatic Reversal
- Infinite mana nonland permanents you control can produce
Commander Spellbook ↗How it works
Before you start
Nonland permanents you control can tap to produce at least {4}{U/R}{U/R}{U}.
Steps
Activate all mana producing nonland permanents you control by tapping them, adding at least {4}{U/R}{U/R}{U}. Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves. Cast Dramatic Reversal by paying {1}{U}, untapping all nonland permanents you control and putting Dramatic Reversal into your hand as it resolves due to Soulfire Grand Master. Repeat.
Soulfire Grand Master + Star of Extinction
- Near-infinite lifegain
Commander Spellbook ↗How it works
Before you start
There is a land on the battlefield.
Steps
Cast Star of Extinction by paying {5}{R}{R}, destroying a land and dealing 20 damage to each creature and each planeswalker, and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Soulfire Grand Master + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{5}{U}{U}{U/R}
Steps
Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {3}{U}{U} to cast Capture of Jingzhou. Soulfire Grand Master's ability triggers, returning Capture of Jingzhou to your hand. Pass to extra turn.
Soulfire Grand Master + Brass's Bounty
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Before you start
You control at least eleven lands.
Steps
Activate Soulfire Grand Master by paying {2}{U/R}{U/R}. Cast Brass's Bounty by paying {6}{R}, creating a Treasure token for each land you control, and returning it to your hand due to Soulfire Grand Master. Activate eleven Treasures by tapping and sacrificing them, adding {8}{U/R}{U/R}{R}. Repeat.
Soulfire Grand Master + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
{6}{U}{U}{U/R}
Steps
Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {4}{U}{U} to cast Walk the Aeons. Soulfire Grand Master's ability triggers, returning Walk the Aeons to your hand. Pass to extra turn. Repeat for infinite turns.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The ArchimandriteSoulfire Grand Master gains you life, which The Archimandrite can use.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Soulfire Grand Master can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Soulfire Grand Master can use because it rewards an Instant or sorcery.
- Éowyn, ShieldmaidenSoulfire Grand Master is a Human, which Éowyn, Shieldmaiden can use.