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Soulfire Grand Master

Soulfire Grand Master

Creature — Human Monk2/2$0.34

Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Legal in Commander

Is

Does

Rewards

Combos 13

  • Soulfire Grand Master + Hinata, Dawn-Crowned + Reality Spasm

    • Infinite untap of permanents you control
    • Infinite mana permanents you control can produce

    3,440 decks on Commander Spellbook

    How it works

    Before you start

    Permanents you control can tap to produce at least {3}{U/R}{U/R}{U}{U}.

    Steps

    Activate any number of mana-producing permanents you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}. Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Reality Spasm by paying a total of {U}{U} due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master. Repeat. You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.

    Commander Spellbook ↗
  • Soulfire Grand Master + Blasphemous Act

    • Near-infinite lifegain

    Mana needed: 2,244 decks on Commander Spellbook

    How it works

    Steps

    Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.

    Commander Spellbook ↗
  • Soulfire Grand Master + Jeska's Will

    • Infinite red mana
    • Exile your library with the ability to play the exiled cards until end of turn

    Mana needed: 1,971 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least seven cards in hand.

    Steps

    Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Jeska's Will by paying {2}{R}, adding at least seven {R} and returning it to your hand. Repeat. If an opponent has eight or more cards in their hand, this combo nets infinite red mana. If you control a commander, you may choose both of Jeska's WIll's modes to exile your library.

    Commander Spellbook ↗
  • Soulfire Grand Master + Mana Geyser

    • Infinite red mana

    Mana needed: 1,175 decks on Commander Spellbook

    How it works

    Before you start

    Opponents control at least nine tapped lands.

    Steps

    Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves. Cast Mana Geyser by paying {3}{R}{R}, adding {R} for each tapped land opponents control and returning Mana Geyser to your hand. Repeat.

    Commander Spellbook ↗
  • Soulfire Grand Master + Time Warp

    • Infinite turns

    Mana needed: 459 decks on Commander Spellbook

    How it works

    Before you start

    {5}{U}{U}{U/R}

    Steps

    Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {3}{U}{U} to cast Time Warp. Soulfire Grand Master's ability triggers, returning Time Warp to your hand. Pass to extra turn.

    Commander Spellbook ↗
  • Soulfire Grand Master + Dramatic Reversal

    • Infinite mana nonland permanents you control can produce

    416 decks on Commander Spellbook

    How it works

    Before you start

    Nonland permanents you control can tap to produce at least {4}{U/R}{U/R}{U}.

    Steps

    Activate all mana producing nonland permanents you control by tapping them, adding at least {4}{U/R}{U/R}{U}. Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves. Cast Dramatic Reversal by paying {1}{U}, untapping all nonland permanents you control and putting Dramatic Reversal into your hand as it resolves due to Soulfire Grand Master. Repeat.

    Commander Spellbook ↗
  • Soulfire Grand Master + Star of Extinction

    • Near-infinite lifegain

    Mana needed: 235 decks on Commander Spellbook

    How it works

    Before you start

    There is a land on the battlefield.

    Steps

    Cast Star of Extinction by paying {5}{R}{R}, destroying a land and dealing 20 damage to each creature and each planeswalker, and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.

    Commander Spellbook ↗
  • Soulfire Grand Master + Temporal Manipulation

    • Infinite turns

    Mana needed: 136 decks on Commander Spellbook

    How it works

    Before you start

    {5}{U}{U}{U/R}

    Steps

    Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {3}{U}{U} to cast Capture of Jingzhou. Soulfire Grand Master's ability triggers, returning Capture of Jingzhou to your hand. Pass to extra turn.

    Commander Spellbook ↗
  • Soulfire Grand Master + Brass's Bounty

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite Treasure tokens

    Mana needed: 95 decks on Commander Spellbook

    How it works

    Before you start

    You control at least eleven lands.

    Steps

    Activate Soulfire Grand Master by paying {2}{U/R}{U/R}. Cast Brass's Bounty by paying {6}{R}, creating a Treasure token for each land you control, and returning it to your hand due to Soulfire Grand Master. Activate eleven Treasures by tapping and sacrificing them, adding {8}{U/R}{U/R}{R}. Repeat.

    Commander Spellbook ↗
  • Soulfire Grand Master + Walk the Aeons

    • Infinite turns

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Before you start

    {6}{U}{U}{U/R}

    Steps

    Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability. Pay {4}{U}{U} to cast Walk the Aeons. Soulfire Grand Master's ability triggers, returning Walk the Aeons to your hand. Pass to extra turn. Repeat for infinite turns.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ArchimandriteSoulfire Grand Master gains you life, which The Archimandrite can use.
  2. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Soulfire Grand Master can use because it rewards an Instant or sorcery.
  3. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Soulfire Grand Master can use because it rewards an Instant or sorcery.
  4. Éowyn, ShieldmaidenSoulfire Grand Master is a Human, which Éowyn, Shieldmaiden can use.

View Soulfire Grand Master on Scryfall