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Blasphemous Act

Blasphemous Act

Sorcery$0.79

This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Legal in Commander

Is

Does

Combos 12

  • Blasphemous Act + Repercussion

    • Near-infinite damage to all players

    Mana needed: 40,218 decks on Commander Spellbook

    How it works

    Steps

    Cast Blasphemous Act by paying at most {8}{R}, dealing 13 damage to each creature. Repercussion triggers for each creature dealt damage this way. Resolve the first Repercussion trigger, dealing 13 damage to an opponent. Repeat step 3 for each Repercussion trigger, ensuring to resolve all triggers that would damage your opponent(s) first.

    Commander Spellbook ↗
  • Blasphemous Act + Toralf, God of Fury // Toralf's Hammer

    • Near-infinite damage

    Mana needed: 22,448 decks on Commander Spellbook

    How it works

    Steps

    Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature. Each creature an opponent controls who was dealt dealt excess damage this way causes Toralf to trigger. Resolve the first Toralf trigger, dealing an amount of damage to an opponent. Repeat step 3 for each remaining trigger.

    Commander Spellbook ↗
  • Blasphemous Act + Fall of Cair Andros

    • Infinite +1/+1 counters on a creature

    Mana needed: 14,432 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature with toughness less than 13.

    Steps

    Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature. For each creature opponents control that is dealt excess damage, Fall of Cair Andros triggers, creating a 0/0 Army if you dont control one, and putting a number of +1/+1 counters on an Army you control equal to the excess damage.

    Commander Spellbook ↗
  • Blasphemous Act + Expedited Inheritance

    • Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turn

    Mana needed: 5,222 decks on Commander Spellbook

    How it works

    Before you start

    There's a creature on the battlefield.

    Steps

    Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature. Expedited Inheritance triggers for each creature dealt damage. Resolve the first trigger, allowing the creature's controller to exile 13 cards from the top of their library with the ability until the end of their next turn Repeat step 3 as needed for any remaining triggers.

    Commander Spellbook ↗
  • Blasphemous Act + Soulfire Grand Master

    • Near-infinite lifegain

    Mana needed: 2,244 decks on Commander Spellbook

    How it works

    Steps

    Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.

    Commander Spellbook ↗
  • Blasphemous Act + Tree of Perdition + Brash Taunter

    • Target opponent loses the game

    890 decks on Commander Spellbook

    How it works

    Before you start

    Tree of Perdition does not have summoning sickness. You have enough mana available to cast Blasphemous Act.

    Steps

    Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness. Cast Blasphemous Act, dealing thirteen damage to all creatures. Brash Taunter triggers, dealing thirteen damage to target opponent.

    Commander Spellbook ↗
  • Blasphemous Act + Stuffy Doll + Tree of Perdition

    • Target player loses the game

    374 decks on Commander Spellbook

    How it works

    Before you start

    Tree of Perdition does not have summoning sickness. Enough mana to cast Blasphemous Act.

    Steps

    Activate Tree of Perdition by tapping it, targeting your opponent and setting their life total to 13. Cast Blasphemous Act, dealing 13 damage to Stuffy Doll. Stuffy Doll triggers, dealing 13 damage to your opponent.

    Commander Spellbook ↗
  • Blasphemous Act + Tree of Perdition + Mogg Maniac

    • Target opponent loses the game

    52 decks on Commander Spellbook

    How it works

    Before you start

    Tree of Perdition does not have summoning sickness. Mogg Maniac has selected the opponent that will be targeted with Tree of Perdition. You have enough mana available to cast Blasphemous Act.

    Steps

    Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness. Cast Blasphemous Act, dealing thirteen damage to all creatures. Mogg Maniac triggers, dealing thirteen damage to target opponent.

    Commander Spellbook ↗
  • Blasphemous Act + Tree of Perdition + Boros Reckoner

    • Target opponent loses the game

    44 decks on Commander Spellbook

    How it works

    Before you start

    Tree of Perdition does not have summoning sickness. You have enough mana available to cast Blasphemous Act.

    Steps

    Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness. Cast Blasphemous Act, dealing thirteen damage to all creatures. Boros Reckoner triggers, dealing thirteen damage to target opponent.

    Commander Spellbook ↗
  • Blasphemous Act + Tree of Perdition + Spitemare

    • Target opponent loses the game

    31 decks on Commander Spellbook

    How it works

    Before you start

    Tree of Perdition does not have summoning sickness. You have enough mana available to cast Blasphemous Act.

    Steps

    Activate Tree of Perdition, exchanging target opponent's life total with Tree of Perdition's toughness. Cast Blasphemous Act, dealing thirteen damage to all creatures. Spitemare triggers, dealing thirteen damage to target opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Blasphemous Act is an Instant or sorcery.
  2. Gandalf the GreyGandalf the Grey copies your spells and Blasphemous Act is an Instant or sorcery.
  3. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Blasphemous Act is an Instant or sorcery.
  4. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Blasphemous Act is an Instant or sorcery.
  5. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Blasphemous Act is an Instant or sorcery.
  6. Zada, Hedron GrinderBlasphemous Act is an Instant or sorcery, which Zada, Hedron Grinder can use.
  7. Krark, the ThumblessBlasphemous Act is an Instant or sorcery, which Krark, the Thumbless can use.
  8. Prismari, the InspirationBlasphemous Act is an Instant or sorcery, which Prismari, the Inspiration can use.
  9. Storm, Force of NatureBlasphemous Act is an Instant or sorcery, which Storm, Force of Nature can use.
  10. Melek, Izzet ParagonBlasphemous Act is an Instant or sorcery, which Melek, Izzet Paragon can use.

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