
Refuse // Cooperate
Instant // Instant$0.17
Refuse deals damage to target spell's controller equal to that spell's mana value.
Aftermath (Cast this spell only from your graveyard. Then exile it.) Copy target instant or sorcery spell. You may choose new targets for the copy.
Legal in Commander
Is
Does
Rewards
Combos 10
Refuse // Cooperate + Sevinne, the Chronoclasm
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand.
Steps
Cast any instant or sorcery spell. Holding priority, cast Cooperate from your graveyard by paying {2}{U}. Sevinne triggers, creating a copy of Cooperate, targeting Cooperate. Resolve the copy of Cooperate, creating a copy of Cooperate, targeting Cooperate. Repeat step 4.
Refuse // Cooperate + Alania, Divergent Storm
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have not cast an instant or sorcery spell this turn. You have a sorcery card in hand.
Steps
Cast the additional sorcery by paying its mana cost. Alania triggers; choose not to have an opponent draw a card. Holding priority, cast Cooperate from your graveyard by paying {2}{U}, targeting the additional sorcery. Alania triggers, causing an opponent to draw a card and you to copy Cooperate, with the copy targeting the original Cooperate. Resolve the copy of Cooperate, copying the original Cooperate, with the copy targeting the original Cooperate. Repeat step 5.
Refuse // Cooperate + Kalamax, the Stormsire
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have an additional castable sorcery.
Steps
Cast any sorcery by paying its mana cost. Holding priority, cast Cooperate by paying its mana cost. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Cooperate and choosing to copy the original Cooperate. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Cooperate copy, creating a copy of Cooperate. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times.
Refuse // Cooperate + Sevinne, the Chronoclasm + Ral, Storm Conduit
- Infinite damage
Commander Spellbook ↗How it works
Before you start
At least 1 instant or sorcery in hand with mana available to cast it. {2}{U} also available.
Steps
Cast the spell in your hand. In response cast Refuse // Cooperate from your graveyard to copy it. Sevinne, the Chronoclasm's ability triggers copying Refuse // Cooperate. Copy the original Refuse // Cooperate. Repeat. For each copy made Ral, Storm Conduit will trigger dealing 1 damage to an opponent.
Refuse // Cooperate + Rootha, Mercurial Artist
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Steps
Cast an instant or sorcery spell, or wait for an opponent to cast one. Holding priority, cast Cooperate from your graveyard by paying {2}{U}, targeting the spell. Activate Rootha by paying {2} and returning it to your hand, copying Cooperate, with the copy targeting the original Cooperate. Resolve the copy of Cooperate, copying Cooperate, targeting the original Cooperate. Repeat step 4.
Refuse // Cooperate + Prismari, the Inspiration
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have another instant or sorcery card in hand with the mana to cast it and applicable target(s) if needed.
Steps
Cast any other instant or sorcery by paying its mana cost. Holding priority, cast Cooperate from your graveyard by paying its mana cost, targeting the instant or sorcery cast in step 1. Cooperate's storm ability triggers, creating at least one copy of Cooperate targeting the original Cooperate. Resolve a copy of Cooperate, copying Cooperate targeting the original Cooperate. Repeat step 4.
Refuse // Cooperate + Adaptive Training Post
- Infinite magecraft triggers
Commander Spellbook ↗How it works
Before you start
You have an instant or sorcery card in hand with enough mana to cast it. You have enough mana to cast Refuse // Cooperate
Steps
Cast the additional instant or sorcery by paying its mana cost. If Adaptive Training Post had two charge counters on it, it triggers, putting a charge counter on it. Holding priority, activate Adaptive Training Post by removing three charge counters from it, copying the next instant or sorcery spell you cast this turn. Cast Cooperate from your graveyard by paying its mana cost, targeting the spell cast in step 1. Adaptive Training Post triggers, copying Cooperate, with the copy targeting the original Cooperate. Resolve the copy of Cooperate, copying the original Cooperate, with the copy targeting the original Cooperate. Repeat step 5.
Refuse // Cooperate + Gravitic Punch + Kalamax, the Stormsire
- Infinite +1/+1 counters on a creature
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have not cast an instant spell this turn.
Steps
Cast Gravitic Punch by paying its mana cost, targeting Kalamax. Holding priority, cast Cooperate by paying its aftermath cost, targeting Gravitic Punch. Kalamax's first and second abilities trigger. Resolve the first ability, creating a copy of Cooperate targeting the original Cooperate. Resolve the second ability, putting a +1/+1 counter on Kalamax. Resolve the Cooperate copy, creating a copy of Cooperate, targeting the original Cooperate. Kalamax's second ability triggers, putting a +1/+1 counter on itself. Repeat from step 6 any number of times. Once you have an arbitrarily large Kalamax, have the final Cooperate copy target Gravitic Punch. This'll create two copies of Gravitic Punch in addition to the original Gravitic Punch. Resolve all Gravitic Punches, dealing infinite damage to each of up to three opponents.
Refuse // Cooperate + Errant, Street Artist + Reality Spasm
- Infinite untap of permanents you control
- Infinite mana permanents you control can produce
Commander Spellbook ↗How it works
Before you start
You control at least two mana producing permanents, one of which can tap to produce at least {U}.
Steps
Cast Reality Spasm by paying at least {3}{U}{U}, targeting at least three permanents and choosing the untap mode. Holding priority, cast Cooperate from your graveyard by paying its mana cost, copying Reality Spasm, targeting at least three permanents. Holding priority, activate at least two mana-producing permanents you control by tapping them, adding at least {1}{U}. Activate Errant by paying {1}{U} and tapping it, copying the Reality Spasm copy, targeting Errant and at least two mana-producing permanents you control. Resolve the copy of Reality Spasm from step 3, untapping Errant and at least two mana-producing permanents you control. Repeat from step 3.
Refuse // Cooperate + Bloodthirsty Conqueror + Arcbond
- Infinite damage
- Infinite lifegain triggers
- Infinite lifegain
Commander Spellbook ↗How it works
Before you start
Bloodthirsty Conqueror has indestructible. You control another indestructible creature. You have a way to deal damage to Bloodthirsty Conqueror.
Steps
Cast Arcbond by paying {2}{R}, targeting Bloodthirsty Conqueror. Holding priority, cast Cooperate from your graveyard by paying its mana cost, copying Arcbond, with the copy targeting another indestructible creature you control. Resolve both Arcbonds. Deal damage to Bloodthirsty Conqueror. Arbond triggers, dealing that much damage to each player and each other creature. Bloodthirsty Conqueror triggers for each opponent dealt damage, and Arcbond triggers due to the other indestructible creature being dealt damage. Resolve all Bloodthirsty Conqueror triggers, causing you to gain life. Resolve the Arcbond trigger, dealing that much damage to each player and each other creature. Bloodthirsty Conqueror triggers for each opponent dealt damage, and Arcbond triggers due to Bloodthirsty Conqueror being dealt damage. Resolve all Bloodthirsty Conqueror triggers, causing you to gain life. Resolve the Arcbond trigger, dealing that much damage to each player and each other creature. Repeat form step 6.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Iroh, Grand LotusIroh, Grand Lotus casts cards from your graveyard, which Refuse // Cooperate can use.
- Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Refuse // Cooperate can use.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Refuse // Cooperate can use because it rewards an Instant or sorcery.