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Street Urchin

Street Urchin

Legendary Enchantment — Background$0.26

Commander creatures you own have ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Legal in Commander

Is

Does

Rewards

Combos 32

  • Street Urchin + Malcolm, Keen-Eyed Navigator + Xorn

    • Infinite damage

    Mana needed: 434 decks on Commander Spellbook

    How it works

    Before you start

    You control your commander, and your commander is a Pirate. You control at least one additional creature or artifact.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating two Treasure tokens. Activate a Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Malcolm, Keen-Eyed Navigator + Academy Manufactor

    • Infinite artifact tokens
    • Infinite damage

    Mana needed: 369 decks on Commander Spellbook

    How it works

    Before you start

    You control your commander, and your commander is a Pirate. You control at least one additional creature or artifact.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure, a Food, and a Clue token. Activate the Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Crime Novelist + Revel in Riches

    • Destroy all creatures opponents control during each turn

    Mana needed: 245 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact. Your commander is on the battlefield as a creature and has deathtouch.

    Steps

    When an opponent controls a creature, activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing an artifact. Crime Novelist triggers, adding {R} and putting a +1/+1 counter on it. Resolve the ability from step 1, dealing 1 damage to the targeted creature and destroying it due to your commander's deathtouch. When the creature dies, Revel in Riches triggers, creating a Treasure token. Repeat as desired.

    Commander Spellbook ↗
  • Street Urchin + Malcolm, Keen-Eyed Navigator + Urza, Lord High Artificer

    • Infinite damage

    Mana needed: 44 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature or artifact. You control your commander which must be a Pirate.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Activate Urza's first ability by tapping the Treasure, adding {U}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Smaug the Impenetrable + Fiery Emancipation

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature or artifact. You control your commander.

    Steps

    Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing 3 damage to Smaug due to Fiery Emancipation. Smaug triggers, creating three Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Smaug the Impenetrable + City on Fire

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature or artifact. You control your commander.

    Steps

    Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing 3 damage to Smaug due to City on Fire. Smaug triggers, creating three Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Smaug the Impenetrable + Jaya, Venerated Firemage

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You control another creature or artifact. You control your commander which is red.

    Steps

    Activate your commander using the ability granted to it by Street Urchin by paying {1} and sacrificing another creature or artifact, dealing 2 damage to Smaug due to Jaya, Venerated Firemage. Smaug triggers, creating two Treasure tokens. Activate a Treasure by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Malcolm, Keen-Eyed Navigator + Adrix and Nev, Twincasters

    • Infinite damage

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You control your commander, and your commander is a Pirate. You control at least one additional creature or artifact.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating two Treasure tokens. Activate a Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Malcolm, Keen-Eyed Navigator + Jolene, the Plunder Queen

    • Infinite damage

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You control your commander, and your commander is a Pirate. You control at least one additional creature or artifact.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating two Treasure tokens. Activate a Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Street Urchin + Malcolm, Keen-Eyed Navigator + Parallel Lives

    • Infinite damage

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You control your commander, and your commander is a Pirate. You control at least one additional creature or artifact.

    Steps

    Activate your commander by paying {1} and sacrificing another creature or artifact, dealing 1 damage to an opponent. Malcolm triggers, creating two Treasure tokens. Activate a Treasure token by tapping and sacrificing it, adding {1}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Edea, Possessed SorceressStreet Urchin sacrifices your creatures, which Edea, Possessed Sorceress can use because it rewards your creatures dying.
  2. Dihada, Binder of WillsDihada, Binder of Wills takes opponents' permanents and Street Urchin sacrifices your creatures.
  3. Rankle and TorbranStreet Urchin damages opponents and Rankle and Torbran multiplies your damage.
  4. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedStreet Urchin damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  5. Kellogg, Dangerous MindKellogg, Dangerous Mind takes opponents' permanents and Street Urchin sacrifices your creatures.
  6. Zidane, Tantalus ThiefZidane, Tantalus Thief takes opponents' permanents and Street Urchin sacrifices your creatures.
  7. Solphim, Mayhem DominusStreet Urchin damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  8. Torbran, Thane of Red FellStreet Urchin damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  9. Gisela, Blade of GoldnightStreet Urchin damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  10. Neriv, Heart of the StormStreet Urchin damages opponents and Neriv, Heart of the Storm multiplies your damage.

View Street Urchin on Scryfall