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Mind Over Matter

Mind Over Matter

Enchantment$48.95

Discard a card: You may tap or untap target artifact, creature, or land.

Legal in Commander

Is

Does

Combos 414

  • Mind Over Matter + The One Ring

    • Near-infinite card draw
    • Infinite looting
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    7,172 decks on Commander Spellbook

    How it works

    Steps

    Activate The One Ring by tapping it, putting a burden counter on it and then causing you to draw a card for each burden counter on it. Activate Mind Over Matter by discarding a card, untapping The One Ring. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Temple Bell

    • Infinite looting
    • Near-infinite card draw for each opponent

    2,941 decks on Commander Spellbook

    How it works

    Steps

    Activate Temple Bell by tapping it, causing each player to draw a card. Activate Mind Over Matter by discarding a card, untapping Temple Bell. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Azami, Lady of Scrolls

    • Infinite looting

    2,685 decks on Commander Spellbook

    How it works

    Steps

    Activate Azami by tapping it, causing you to draw a card. Activate Mind Over Matter by discarding a card, untapping Azami. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Jace's Archivist

    • Infinite rummaging for all players
    • Near-infinite mana permanents you control can produce

    2,550 decks on Commander Spellbook

    How it works

    Before you start

    Jace's Archivist does not have summoning sickness. You control a permanent that can tap to produce at least {U}. A player has at least three cards in hand.

    Steps

    Activate any mana-producing permanent you control by tapping it, adding {U}. Activate Jace's Archivist by paying {U} and tapping it, causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way. Activate Mind over Matter twice by discarding two cards, untapping Jace's Archivist and the mana-producing permanent. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Chromatic Orrery

    • Infinite looting
    • Near-infinite colorless mana
    • Near-infinite colored mana
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 2,378 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two colors among permanents you control.

    Steps

    Activate Chromatic Orrery's second ability by paying {5} and tapping it, causing you to draw a card for each color among permanents you control. Activate Mind Over Matter by discarding a card, untapping Chromatic Orrery. Activate Chromatic Orrery's first ability by tapping it, adding {5}. Activate Mind Over Matter by discarding a card, untapping Chromatic Orrery. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Arcanis the Omnipotent

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    2,301 decks on Commander Spellbook

    How it works

    Steps

    Activate Arcanis by tapping it, causing you to draw three cards. Activate Mind Over Matter by discarding a card, untapping Arcanis. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Kwain, Itinerant Meddler

    • Infinite looting
    • Near-infinite card draw for each opponent
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    2,107 decks on Commander Spellbook

    How it works

    Steps

    Activate Kwain by tapping it, allowing each player to draw a card and gain 1 life if they draw a card. Activate Mind Over Matter by discarding a card, untapping Kwain. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Loran of the Third Path

    • Infinite looting
    • Near-infinite card draw for target opponent

    1,783 decks on Commander Spellbook

    How it works

    Steps

    Activate Loran of the Third Path by tapping it, causing you and an opponent to draw a card. Activate Mind Over Matter by discarding a card, untapping Loran of the Third Path. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Whtz, the Bibliophile

    • Infinite looting
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    1,034 decks on Commander Spellbook

    How it works

    Before you start

    Your starting deck had 200 or more cards in it.

    Steps

    Activate Whtz by tapping it, causing you to draw a card and gain 1 life. Activate Mind Over Matter by discarding a card, untapping Whtz. Repeat.

    Commander Spellbook ↗
  • Mind Over Matter + Folio of Fancies + Smothering Tithe

    • Infinite card draw
    • Near-infinite mill
    • Near-infinite colored mana
    • Near-infinite Treasure tokens

    Mana needed: 945 decks on Commander Spellbook

    How it works

    Before you start

    Opponents are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Folio of Fancies's first ability by paying {2} and tapping it, causing each player to draw a card. Smothering Tithe triggers, creating a Treasure token for each player who can't pay {2}. Activate Mind Over Matter by discarding a card, untapping Folio of Fancies. Activate both Treasure tokens by tapping and sacrificing those, adding two mana of any colors. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Terra, Magical Adept // Esper TerraMind Over Matter untaps your creatures and Terra, Magical Adept // Esper Terra taps your creatures.
  2. Hei Bai, Forest GuardianMind Over Matter untaps your creatures and Hei Bai, Forest Guardian taps your creatures.
  3. Ertai, the CorruptedMind Over Matter untaps your creatures and Ertai, the Corrupted taps your creatures.
  4. Urza, Lord High ArtificerMind Over Matter untaps your artifacts and Urza, Lord High Artificer taps your artifacts.
  5. Shao JunMind Over Matter untaps your artifacts and Shao Jun taps your artifacts.
  6. Ironheart, Clever ChampionMind Over Matter untaps your artifacts and Ironheart, Clever Champion taps your artifacts.
  7. The Fifteenth DoctorMind Over Matter untaps your artifacts and The Fifteenth Doctor taps your artifacts.
  8. Glacian, Powerstone EngineerMind Over Matter untaps your artifacts and Glacian, Powerstone Engineer taps your artifacts.
  9. Zahid, Djinn of the LampMind Over Matter untaps your artifacts and Zahid, Djinn of the Lamp taps your artifacts.
  10. Scotty, Chief EngineerMind Over Matter untaps your artifacts and Scotty, Chief Engineer taps your artifacts.

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