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Arcanis the Omnipotent

Arcanis the Omnipotent

Legendary Creature — Wizard3/4$0.20

: Draw three cards. : Return Arcanis to its owner's hand.

Legal in Commander

Is

Does

Combos 58

  • Arcanis the Omnipotent + Mind Over Matter

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    2,301 decks on Commander Spellbook

    How it works

    Steps

    Activate Arcanis by tapping it, causing you to draw three cards. Activate Mind Over Matter by discarding a card, untapping Arcanis. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Palladium Myr

    • Infinite card draw

    139 decks on Commander Spellbook

    How it works

    Steps

    Activate Palladium Myr by tapping it, adding {C}{C}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Palladium Myr. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Gyre Engineer

    • Infinite card draw

    54 decks on Commander Spellbook

    How it works

    Steps

    Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Gyre Engineer. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + The Locust God + Intruder Alarm

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite untap of all creatures

    45 decks on Commander Spellbook

    How it works

    Before you start

    Arcanis the Omnipotent does not have summoning sickness.

    Steps

    Activate Arcanis by tapping it, drawing three cards. The Locust God triggers three times. Resolve the first Locust God trigger, creating a 1/1 Insect creature token with flying and haste. Intruder Alarm triggers, untapping all creatures. Repeat from step 3 for each remaining trigger. Repeat from step 1.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Ilysian Caryatid

    • Infinite card draw

    33 decks on Commander Spellbook

    How it works

    Steps

    Activate Ilysian Caryatid by tapping it, adding {2}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Ilysian Caryatid. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Selvala, Heart of the Wilds

    • Infinite card draw
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    Mana needed: 26 decks on Commander Spellbook

    How it works

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Selvala. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Deathbloom Ritualist

    • Infinite card draw
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    24 decks on Commander Spellbook

    How it works

    Before you start

    You have at least two creature cards in your graveyard.

    Steps

    Activate Deathbloom Ritualist by tapping it, adding at least two mana of any color. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Deathbloom Ritualist. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Vhal, Candlekeep Researcher

    • Infinite card draw
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    23 decks on Commander Spellbook

    How it works

    Steps

    Activate Vhal by tapping it, adding at least {C}{C}{C} that cannot be spent to cast spells from your hand. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Vhal. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Sage of the Maze

    • Infinite card draw

    19 decks on Commander Spellbook

    How it works

    Steps

    Activate Sage of the Maze by tapping it, adding {2}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Sage of the Maze. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Arcanis the Omnipotent + Tolarian Kraken + Circle of Dreams Druid

    • Infinite card draw
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    14 decks on Commander Spellbook

    How it works

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Circle of Dreams Druid. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraArcanis the Omnipotent taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Gandalf, Party GuestArcanis the Omnipotent is a Wizard, which Gandalf, Party Guest can use.
  3. Azami, Lady of ScrollsArcanis the Omnipotent is a Wizard, which Azami, Lady of Scrolls can use.
  4. Naban, Dean of IterationArcanis the Omnipotent is a Wizard, which Naban, Dean of Iteration can use.
  5. Naru Meha, Master WizardArcanis the Omnipotent is a Wizard, which Naru Meha, Master Wizard can use.
  6. Inalla, Archmage RitualistArcanis the Omnipotent is a Wizard, which Inalla, Archmage Ritualist can use.
  7. Kaza, Roil ChaserArcanis the Omnipotent is a Wizard, which Kaza, Roil Chaser can use.
  8. Adeliz, the Cinder WindArcanis the Omnipotent is a Wizard, which Adeliz, the Cinder Wind can use.
  9. The Destined WarriorArcanis the Omnipotent is a Wizard, which The Destined Warrior can use.
  10. The Fifth DoctorThe Fifth Doctor untaps your creatures and Arcanis the Omnipotent taps your creatures.

View Arcanis the Omnipotent on Scryfall