
Gyre Engineer
Creature — Vedalken Wizard1/1$0.22
: Add .
Legal in Commander
Is
Does
Combos 22
Gyre Engineer + Freed from the Real
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Freed from the Real attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.
Steps
Activate Gyre Engineer by tapping it, adding {U}{G}. Activate Freed from the Real by paying {U}, untapping Gyre Engineer. Repeat.
Gyre Engineer + Pemmin's Aura
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.
Steps
Activate Gyre Engineer by tapping it, adding {U}{G}. Activate Pemmin's Aura by paying {U}, untapping Gyre Engineer. Repeat.
Gyre Engineer + Marvin, Murderous Mimic + Horseshoe Crab
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.
Gyre Engineer + Marvin, Murderous Mimic + Pili-Pala
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.
Gyre Engineer + Marvin, Murderous Mimic + Simic Ragworm
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Simic Ragworm's ability by paying {U}, untapping it. Repeat.
Gyre Engineer + Marvin, Murderous Mimic + Farmstead Gleaner
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Steps
Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Marvin. Repeat.
Gyre Engineer + Marvin, Murderous Mimic + Morphling
- Infinite green mana
Commander Spellbook ↗How it works
Before you start
Marvin does not have summoning sickness.
Steps
Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Morphling's ability by paying {U}, untapping it. Repeat.
Gyre Engineer + Umbral Mantle + Biomancer's Familiar
- Infinitely large creature until end of turn
- Infinite green mana
- Infinite blue mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.
Steps
Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Gyre Engineer by paying {1} and untapping it, giving itself +2/+2 until end of turn. Repeat.
Gyre Engineer + Umbral Mantle + Training Grounds
- Infinitely large creature until end of turn
- Infinite green mana
- Infinite blue mana
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Umbral Mantle attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.
Steps
Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Gyre Engineer by paying {1} and untapping it, giving itself +2/+2 until end of turn. Repeat.
Gyre Engineer + Arcanis the Omnipotent + Tolarian Kraken
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Gyre Engineer. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraGyre Engineer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Gyre Engineer taps your creatures.
- The Thirteenth DoctorThe Thirteenth Doctor untaps your creatures and Gyre Engineer taps your creatures.
- Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your creatures and Gyre Engineer taps your creatures.
- Estrid, the MaskedEstrid, the Masked untaps your creatures and Gyre Engineer taps your creatures.
- Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your creatures and Gyre Engineer taps your creatures.
- D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign untaps your creatures and Gyre Engineer taps your creatures.