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Gyre Engineer

Gyre Engineer

Creature — Vedalken Wizard1/1$0.22

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Legal in Commander

Is

Does

Combos 22

  • Gyre Engineer + Freed from the Real

    • Infinite green mana

    3,012 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.

    Steps

    Activate Gyre Engineer by tapping it, adding {U}{G}. Activate Freed from the Real by paying {U}, untapping Gyre Engineer. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Pemmin's Aura

    • Infinite green mana

    2,063 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.

    Steps

    Activate Gyre Engineer by tapping it, adding {U}{G}. Activate Pemmin's Aura by paying {U}, untapping Gyre Engineer. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Marvin, Murderous Mimic + Horseshoe Crab

    • Infinite green mana

    385 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Horseshoe Crab's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    339 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Marvin, Murderous Mimic + Simic Ragworm

    • Infinite green mana

    319 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Simic Ragworm's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Marvin, Murderous Mimic + Farmstead Gleaner

    • Infinite +1/+1 counters on a creature

    141 decks on Commander Spellbook

    How it works

    Steps

    Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Marvin. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Marvin, Murderous Mimic + Morphling

    • Infinite green mana

    118 decks on Commander Spellbook

    How it works

    Before you start

    Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Gyre Engineer's ability by tapping it, adding {G}{U}. Activate Marvin using Morphling's ability by paying {U}, untapping it. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Umbral Mantle + Biomancer's Familiar

    • Infinitely large creature until end of turn
    • Infinite green mana
    • Infinite blue mana
    • Infinite mana creatures you control can produce

    117 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.

    Steps

    Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Gyre Engineer by paying {1} and untapping it, giving itself +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Umbral Mantle + Training Grounds

    • Infinitely large creature until end of turn
    • Infinite green mana
    • Infinite blue mana
    • Infinite mana creatures you control can produce

    112 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Gyre Engineer. Gyre Engineer does not have summoning sickness.

    Steps

    Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Gyre Engineer by paying {1} and untapping it, giving itself +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Gyre Engineer + Arcanis the Omnipotent + Tolarian Kraken

    • Infinite card draw

    54 decks on Commander Spellbook

    How it works

    Steps

    Activate Gyre Engineer by tapping it, adding {G}{U}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Gyre Engineer. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraGyre Engineer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Gyre Engineer taps your creatures.
  3. The Thirteenth DoctorThe Thirteenth Doctor untaps your creatures and Gyre Engineer taps your creatures.
  4. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your creatures and Gyre Engineer taps your creatures.
  5. Estrid, the MaskedEstrid, the Masked untaps your creatures and Gyre Engineer taps your creatures.
  6. Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your creatures and Gyre Engineer taps your creatures.
  7. D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign untaps your creatures and Gyre Engineer taps your creatures.

View Gyre Engineer on Scryfall